Files
toddcox-visualize/vis/shaders/solid.fs.glsl
2020-03-10 18:45:12 -04:00

15 lines
196 B
GLSL

#version 430
layout(location=2) uniform vec3 c;
in vec4 pos;
out vec4 color;
void main() {
if (pos.w > 0.8) discard;
float d = smoothstep(-2, 2, pos.z);
color = vec4(c * d, 1);
}