unify timeline, world. shadeless schematics.

This commit is contained in:
2026-07-05 17:18:11 -04:00
parent 53a4a5b9c5
commit 1759e89b3b
3 changed files with 265 additions and 186 deletions

201
world.js
View File

@@ -7,9 +7,25 @@ export class Block {
}
export class World {
constructor() {
constructor(script = '') {
this.blocks = new Map();
this.listeners = new Set();
// Timeline State
this.events = [];
this.labels = new Map();
this.currentIndex = 0;
this.currentTime = -Infinity;
this.initialState = new Map();
this.initialIndex = 0;
this.eventCount = 0;
if (script) {
this.#compile(script);
}
}
subscribe(callback) {
@@ -23,12 +39,14 @@ export class World {
set(id, x, y, z, state = {}) {
const key = `${x},${y},${z}`;
this.blocks.set(key, new Block(id, [x, y, z], state));
this.notify();
}
const isAir = id === 'air' || id === 'minecraft:air';
del(x, y, z) {
if (this.blocks.delete(`${x},${y},${z}`)) {
if (isAir) {
if (this.blocks.delete(key)) {
this.notify();
}
} else {
this.blocks.set(key, new Block(id, [x, y, z], state));
this.notify();
}
}
@@ -36,4 +54,175 @@ export class World {
get(x, y, z) {
return this.blocks.get(`${x},${y},${z}`);
}
#compile(script) {
let currentTime = -1;
let subTick = 0;
let capturedInitialState = false;
const shadowWorld = new Map();
const captureInitial = () => {
if (capturedInitialState) return;
for (const [k, v] of shadowWorld.entries()) {
this.initialState.set(k, {id: v.id, pos: [...v.pos], state: {...v.state}});
}
this.initialIndex = this.events.length;
capturedInitialState = true;
};
const lines = script.split('\n').map(l => l.trim()).filter(l => l && !l.startsWith('#'));
for (const line of lines) {
const tokens = line.split(/\s+/);
const cmd = tokens[0];
if (cmd === 't') {
const newTime = parseFloat(tokens[1]);
// If we are crossing the tick 0 threshold, lock in the initial state
if (newTime >= 0 && !capturedInitialState) captureInitial();
currentTime = newTime;
subTick = 0;
continue;
}
if (cmd === 'l') {
this.labels.set(tokens[1], currentTime);
continue;
}
if (cmd === 'p') {
const x = parseFloat(tokens[1]);
const y = parseFloat(tokens[2]);
const z = parseFloat(tokens[3]);
const key = `${x},${y},${z}`;
let id = null;
const newState = {};
for (let i = 4; i < tokens.length; i++) {
const token = tokens[i];
if (token.includes('=')) {
const [k, v] = token.split('=');
newState[k] = v;
} else {
id = token;
}
}
const prevBlock = shadowWorld.get(key);
const prev = prevBlock ? {id: prevBlock.id, state: {...prevBlock.state}} : null;
const isAir = id === 'air' || id === 'minecraft:air';
if (isAir) {
shadowWorld.delete(key);
} else if (id) {
shadowWorld.set(key, {id, pos: [x, y, z], state: newState});
} else if (prevBlock) {
Object.assign(prevBlock.state, newState);
} else {
console.warn(`Timeline warning: Attempted to update state of non-existent block at ${key}`);
continue;
}
const nextBlock = shadowWorld.get(key);
const next = nextBlock ? {id: nextBlock.id, state: {...nextBlock.state}} : null;
this.events.push({
time: currentTime,
subTick: subTick++,
x, y, z,
prev,
next
});
}
}
// Fallback catch if the script ends entirely before tick 0
if (!capturedInitialState) captureInitial();
this.eventCount = this.events.length - this.initialIndex;
this.reset();
}
#apply(data, x, y, z) {
const key = `${x},${y},${z}`;
if (data) {
this.blocks.set(key, new Block(data.id, [x, y, z], {...data.state}));
} else {
this.blocks.delete(key);
}
}
seek(target) {
let targetTime = target;
if (typeof target === 'string') {
targetTime = this.labels.get(target);
if (targetTime === undefined) throw new Error(`Label not found: ${target}`);
}
// Scrub Forward
while (this.currentIndex < this.events.length && this.events[this.currentIndex].time <= targetTime) {
const ev = this.events[this.currentIndex];
this.#apply(ev.next, ev.x, ev.y, ev.z);
this.currentIndex++;
}
// Scrub Backward
while (this.currentIndex > 0 && this.events[this.currentIndex - 1].time > targetTime) {
this.currentIndex--;
const ev = this.events[this.currentIndex];
this.#apply(ev.prev, ev.x, ev.y, ev.z);
}
this.currentTime = targetTime;
this.notify(); // Dispatch a single batched update to the Engine
}
seekIndex(targetIndex) {
targetIndex = targetIndex + this.initialIndex;
while (this.currentIndex < this.events.length && this.currentIndex < targetIndex) {
const ev = this.events[this.currentIndex];
this.#apply(ev.next, ev.x, ev.y, ev.z);
this.currentIndex++;
}
while (this.currentIndex > 0 && this.currentIndex > targetIndex) {
this.currentIndex--;
const ev = this.events[this.currentIndex];
this.#apply(ev.prev, ev.x, ev.y, ev.z);
}
if (this.currentIndex < this.events.length) {
this.currentTime = this.events[this.currentIndex].time;
} else if (this.events.length > 0) {
this.currentTime = this.events[this.events.length - 1].time;
}
this.notify();
}
reset() {
this.blocks.clear();
for (const [key, block] of this.initialState.entries()) {
this.blocks.set(key, new Block(block.id, [...block.pos], {...block.state}));
}
this.currentIndex = this.initialIndex;
if (this.initialIndex > 0 && this.events.length > 0) {
this.currentTime = this.events[this.initialIndex - 1].time;
} else {
this.currentTime = -Infinity;
}
this.notify();
}
}