revert to vanilla assets
This commit is contained in:
44
public/assets/minecraft/shaders/core/text.fsh
Normal file
44
public/assets/minecraft/shaders/core/text.fsh
Normal file
@@ -0,0 +1,44 @@
|
||||
#version 330
|
||||
|
||||
#if !defined(IS_GUI) && !defined(IS_SEE_THROUGH)
|
||||
#moj_import <minecraft:fog.glsl>
|
||||
#endif
|
||||
|
||||
#moj_import <minecraft:dynamictransforms.glsl>
|
||||
|
||||
uniform sampler2D Sampler0;
|
||||
|
||||
#if !defined(IS_GUI) && !defined(IS_SEE_THROUGH)
|
||||
in float sphericalVertexDistance;
|
||||
in float cylindricalVertexDistance;
|
||||
#endif
|
||||
|
||||
in vec4 vertexColor;
|
||||
in vec2 texCoord0;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
#ifdef IS_GRAYSCALE
|
||||
vec4 texColor = texture(Sampler0, texCoord0).rrrr;
|
||||
#else
|
||||
vec4 texColor = texture(Sampler0, texCoord0);
|
||||
#endif
|
||||
|
||||
#ifdef IS_SEE_THROUGH
|
||||
vec4 color = texColor * vertexColor;
|
||||
#else
|
||||
vec4 color = texColor * vertexColor * ColorModulator;
|
||||
#endif
|
||||
if (color.a < 0.1) {
|
||||
discard;
|
||||
}
|
||||
|
||||
#ifdef IS_SEE_THROUGH
|
||||
fragColor = color * ColorModulator;
|
||||
#elif defined(IS_GUI)
|
||||
fragColor = color;
|
||||
#else
|
||||
fragColor = apply_fog(color, sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd, FogColor);
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user