revert to vanilla assets
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25
public/assets/minecraft/shaders/include/light.glsl
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25
public/assets/minecraft/shaders/include/light.glsl
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#version 330
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#define MINECRAFT_LIGHT_POWER (0.6)
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#define MINECRAFT_AMBIENT_LIGHT (0.4)
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layout(std140) uniform Lighting {
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vec3 Light0_Direction;
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vec3 Light1_Direction;
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};
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vec2 minecraft_compute_light(vec3 lightDir0, vec3 lightDir1, vec3 normal) {
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return vec2(dot(lightDir0, normal), dot(lightDir1, normal));
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}
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vec4 minecraft_mix_light_separate(vec2 light, vec4 color) {
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vec2 lightValue = max(vec2(0.0), light);
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float lightAccum = min(1.0, (lightValue.x + lightValue.y) * MINECRAFT_LIGHT_POWER + MINECRAFT_AMBIENT_LIGHT);
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return vec4(color.rgb * lightAccum, color.a);
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}
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vec4 minecraft_mix_light(vec3 lightDir0, vec3 lightDir1, vec3 normal, vec4 color) {
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vec2 light = minecraft_compute_light(lightDir0, lightDir1, normal);
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return minecraft_mix_light_separate(light, color);
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}
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