revert to vanilla assets
This commit is contained in:
@@ -0,0 +1,5 @@
|
||||
#version 330
|
||||
|
||||
vec4 sample_lightmap(sampler2D lightMap, ivec2 uv) {
|
||||
return texture(lightMap, clamp((uv / 256.0) + 0.5 / 16.0, vec2(0.5 / 16.0), vec2(15.5 / 16.0)));
|
||||
}
|
||||
Reference in New Issue
Block a user