revert to vanilla assets

This commit is contained in:
2026-07-09 21:14:29 -04:00
parent 826e8967a2
commit 223b733bdc
2126 changed files with 38030 additions and 3856 deletions

View File

@@ -0,0 +1,31 @@
#version 330
layout(std140) uniform SamplerInfo {
vec2 OutSize;
vec2 InSize;
};
layout(std140) uniform RotScaleConfig {
vec2 InScale;
vec2 InOffset;
float InRotation;
};
out vec2 texCoord;
out vec2 scaledCoord;
void main(){
vec2 uv = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2);
vec4 pos = vec4(uv * vec2(2, 2) + vec2(-1, -1), 0, 1);
gl_Position = pos;
texCoord = uv;
float Deg2Rad = 0.0174532925;
float InRadians = InRotation * Deg2Rad;
float Cosine = cos(InRadians);
float Sine = sin(InRadians);
float RotU = texCoord.x * Cosine - texCoord.y * Sine;
float RotV = texCoord.y * Cosine + texCoord.x * Sine;
scaledCoord = vec2(RotU, RotV) * InScale + InOffset;
}