revert to vanilla assets
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31
public/assets/minecraft/shaders/post/rotscale.vsh
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31
public/assets/minecraft/shaders/post/rotscale.vsh
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#version 330
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layout(std140) uniform SamplerInfo {
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vec2 OutSize;
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vec2 InSize;
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};
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layout(std140) uniform RotScaleConfig {
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vec2 InScale;
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vec2 InOffset;
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float InRotation;
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};
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out vec2 texCoord;
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out vec2 scaledCoord;
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void main(){
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vec2 uv = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2);
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vec4 pos = vec4(uv * vec2(2, 2) + vec2(-1, -1), 0, 1);
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gl_Position = pos;
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texCoord = uv;
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float Deg2Rad = 0.0174532925;
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float InRadians = InRotation * Deg2Rad;
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float Cosine = cos(InRadians);
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float Sine = sin(InRadians);
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float RotU = texCoord.x * Cosine - texCoord.y * Sine;
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float RotV = texCoord.y * Cosine + texCoord.x * Sine;
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scaledCoord = vec2(RotU, RotV) * InScale + InOffset;
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}
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