big cleanup, minify
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@@ -1,9 +1,7 @@
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#import "/docs.typ": docs-page, note, tip, warn
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#show: docs-page.with(
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route: "/core/",
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title: [Core Mechanics],
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)
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#set document(title: [Core Mechanics])
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#show: docs-page("/core.html")
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#tip[
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Until version 26.2, this only works on multiplayer servers. See @singleplayer.
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@@ -1,9 +1,7 @@
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#import "/docs.typ": docs-page, note, tip, warn
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#show: docs-page.with(
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route: "/interference/",
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title: [Interference],
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)
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#set document(title: [Interference])
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#show: docs-page("interference.html")
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= Entity Spawns
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= Single-Player (before 26.2) <singleplayer>
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@@ -1,9 +1,7 @@
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#import "/docs.typ": docs-page, note, tip, warn
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#show: docs-page.with(
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route: "/design/",
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title: [Design Considerations],
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)
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#set document(title: [Design Considerations])
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#show: docs-page("/design-tips.html")
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= Tilesets
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== Binary vs Lexicographic
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@@ -1,12 +1,8 @@
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#import "/docs.typ": docs-page, note, tip, warn
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#show: docs-page.with(
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route: "/channels/",
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title: [Channels],
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)
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#set document(title: [Channels])
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#show: docs-page("/channels.html")
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= Static Channel Allocation
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= Dynamic Channel Selectors
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= Looped Connections
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@@ -1,9 +1,7 @@
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#import "/docs.typ": docs-page, note, tip, warn
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#show: docs-page.with(
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route: "/transport/",
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title: [Transport Protocols],
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)
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#set document(title: [Transport Protocols])
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#show: docs-page("/transport-protocols.html")
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= Mod 4 Binary
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= Mod 2 Binary
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@@ -1,9 +1,7 @@
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#import "/docs.typ": docs-page, note, tip, warn
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#show: docs-page.with(
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route: "/bulk/",
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title: [Bulk Transport],
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)
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#set document(title: [Bulk Transport])
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#show: docs-page("/bulk-transport.html")
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= Tileable Receivers
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= Interleaved vs Sequential Channels
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@@ -1,9 +1,7 @@
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#import "/docs.typ": docs-page, note, tip, warn
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#show: docs-page.with(
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route: "/network/",
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title: [Network Protocols],
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)
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#set document(title: [Network Protocols])
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#show: docs-page("/network-protocols.html")
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= Collision Prevention
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== Checkbit
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