wip faster texture loading
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25
camera.js
25
camera.js
@@ -24,6 +24,24 @@ export class Camera {
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this.attachEvents();
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}
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saveState() {
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this.checkpoint = {
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target: [...this.target],
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radius: this.radius,
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theta: this.theta,
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phi: this.phi,
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}
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}
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loadState() {
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if (!this.checkpoint) return;
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this.target = [...this.checkpoint.target];
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this.radius = this.checkpoint.radius;
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this.theta = this.checkpoint.theta;
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this.phi = this.checkpoint.phi;
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this.onChange();
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}
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// --- INTERACTION MATH ---
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orbit(dx, dy) {
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@@ -115,7 +133,7 @@ export class Camera {
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};
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this.lastPinchDist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
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}
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}, { passive: false });
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}, {passive: false});
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this.element.addEventListener('touchmove', (e) => {
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if (!this.isDragging) return;
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@@ -128,8 +146,7 @@ export class Camera {
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this.orbit(dx, dy);
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this.onChange();
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}
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else if (this.touchMode === 'pan-zoom' && e.touches.length >= 2) {
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} else if (this.touchMode === 'pan-zoom' && e.touches.length >= 2) {
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const t1 = e.touches[0], t2 = e.touches[1];
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const cx = (t1.clientX + t2.clientX) / 2;
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const cy = (t1.clientY + t2.clientY) / 2;
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@@ -146,7 +163,7 @@ export class Camera {
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this.zoom(-dDist); // Pinching out zooms in
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this.onChange();
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}
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}, { passive: false });
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}, {passive: false});
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const onTouchEnd = (e) => {
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if (e.touches.length === 0) {
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