very wip scrubber and camera
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200
scrubber.js
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200
scrubber.js
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// scrubber.js
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export class SubtickScrubber {
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constructor(elementId, frame, diorama) {
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this.frame = frame;
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this.diorama = diorama;
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this.container = diorama.element;
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this.playMode = 'paused'; // 'paused' | 'realtime' | 'subtick'
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this.speed = 1.0; // Ticks per second scaling
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this.lastFrameTime = performance.now();
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this.playbackAccumulator = 0;
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// Hook into the Diorama tap event we just created
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this.diorama.onTap = () => {
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if (this.playMode !== 'paused') this.playMode = 'paused';
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else this.playMode = 'realtime';
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this.syncUI();
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};
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this.buildUI();
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this.frame.subscribe(() => this.syncUI());
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// Start playback loop
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this._loop = this.loop.bind(this);
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requestAnimationFrame(this._loop);
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}
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buildUI() {
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this.container.style.cssText = `
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font-family: monospace; background: #333; padding: 10px;
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border-radius: 4px; display: flex; flex-direction: column; gap: 8px;
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`;
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// Secondary Row (Subticks)
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this.subRow = document.createElement('div');
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this.subRow.style.cssText = `display: flex; gap: 10px; align-items: center;`;
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this.subRow.innerHTML = `
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<button id="btn-play-sub" style="width: 40px;">S-Play</button>
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<button id="btn-prev-sub"><</button>
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<div style="flex-grow: 1; position: relative;">
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<input type="range" id="slider-sub" min="0" max="1" step="1" style="width: 100%;">
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</div>
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<button id="btn-next-sub">></button>
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`;
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// Primary Row (Ticks)
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this.tickRow = document.createElement('div');
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this.tickRow.style.cssText = `display: flex; gap: 10px; align-items: center;`;
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// Determine absolute timeline boundaries
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const maxTime = this.frame.world.events.length > 0 ?
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this.frame.world.events[this.frame.world.events.length - 1].time : 0;
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this.tickRow.innerHTML = `
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<button id="btn-play" style="width: 40px;">Play</button>
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<button id="btn-prev"><</button>
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<div style="flex-grow: 1; position: relative;">
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<input type="range" id="slider-tick" min="0" max="${Math.max(1, maxTime)}" step="0.1" style="width: 100%;">
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</div>
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<button id="btn-next">></button>
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`;
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this.container.appendChild(this.subRow);
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this.container.appendChild(this.tickRow);
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this.bindEvents();
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}
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bindEvents() {
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const getEl = id => this.container.querySelector('#' + id);
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// --- Primary Actions ---
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getEl('btn-play').onclick = () => {
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this.playMode = this.playMode === 'realtime' ? 'paused' : 'realtime';
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this.syncUI();
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};
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getEl('btn-prev').onclick = () => {
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this.playMode = 'paused';
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this.frame.seek(Math.floor(this.frame.currentTime - 1));
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};
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getEl('btn-next').onclick = () => {
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this.playMode = 'paused';
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this.frame.seek(Math.floor(this.frame.currentTime + 1));
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};
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const tickSlider = getEl('slider-tick');
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tickSlider.oninput = () => {
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this.playMode = 'paused';
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this.frame.seek(parseFloat(tickSlider.value));
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};
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// --- Secondary Actions ---
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getEl('btn-play-sub').onclick = () => {
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this.playMode = this.playMode === 'subtick' ? 'paused' : 'subtick';
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this.syncUI();
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};
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getEl('btn-prev-sub').onclick = () => {
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this.playMode = 'paused';
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this.frame.seekIndex(this.frame.currentIndex - this.frame.world.initialIndex - 1);
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};
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getEl('btn-next-sub').onclick = () => {
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this.playMode = 'paused';
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this.frame.seekIndex(this.frame.currentIndex - this.frame.world.initialIndex + 1);
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};
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const subSlider = getEl('slider-sub');
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subSlider.oninput = () => {
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this.playMode = 'paused';
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// Translate the localized sub-slider value back into an absolute global index
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const localValue = parseInt(subSlider.value);
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this.frame.seekIndex((this.currentTickStartIndex - this.frame.world.initialIndex) + localValue);
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};
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}
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syncUI() {
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const getEl = id => this.container.querySelector('#' + id);
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getEl('btn-play').textContent = this.playMode === 'realtime' ? '||' : 'Play';
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getEl('btn-play-sub').textContent = this.playMode === 'subtick' ? '||' : 'S-Play';
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// Hide secondary scrubber in realtime mode
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this.subRow.style.display = this.playMode === 'realtime' ? 'none' : 'flex';
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// Sync Primary Slider
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getEl('slider-tick').value = Math.max(0, this.frame.currentTime);
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// --- Calculate Localized Subtick Slider Bounds ---
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const events = this.frame.world.events;
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let tickStartIdx = 0;
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let tickEventCount = 0;
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// Find the absolute bounds of the current tick in the event array
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for (let i = 0; i < events.length; i++) {
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if (events[i].time === this.frame.currentTime) {
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if (tickEventCount === 0) tickStartIdx = i;
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tickEventCount++;
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}
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}
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this.currentTickStartIndex = tickStartIdx;
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const subSlider = getEl('slider-sub');
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subSlider.max = tickEventCount;
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// Calculate where the cursor is relative to the start of this specific tick
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let localCursor = this.frame.currentIndex - tickStartIdx;
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if (localCursor < 0) localCursor = 0;
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if (localCursor > tickEventCount) localCursor = tickEventCount;
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subSlider.value = localCursor;
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}
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loop(time) {
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const dt = (time - this.lastFrameTime) / 1000;
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this.lastFrameTime = time;
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const maxTime = this.frame.world.events.length > 0 ?
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this.frame.world.events[this.frame.world.events.length - 1].time : 0;
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if (this.playMode === 'realtime') {
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// 20 ticks per second * speed multiplier
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this.playbackAccumulator += dt * 20 * this.speed;
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if (this.playbackAccumulator >= 1.0) {
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const ticksToAdvance = Math.floor(this.playbackAccumulator);
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this.playbackAccumulator -= ticksToAdvance;
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const nextTime = this.frame.currentTime + ticksToAdvance;
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if (nextTime > maxTime) {
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this.frame.seek(maxTime);
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this.playMode = 'paused'; // Auto-pause at end
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} else {
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this.frame.seek(nextTime);
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}
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}
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} else if (this.playMode === 'subtick') {
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// Slower playback for sequence animation (e.g., 4 events per second)
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this.playbackAccumulator += dt * 4 * this.speed;
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if (this.playbackAccumulator >= 1.0) {
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this.playbackAccumulator = 0;
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if (this.frame.currentIndex >= this.frame.world.events.length) {
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this.playMode = 'paused'; // Auto-pause at end
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} else {
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this.frame.seekIndex(this.frame.currentIndex - this.frame.world.initialIndex + 1);
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}
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}
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} else {
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this.playbackAccumulator = 0; // Reset accumulator when paused
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}
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requestAnimationFrame(this._loop);
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}
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}
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