batching
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124
world.js
124
world.js
@@ -55,9 +55,35 @@ export class World {
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return this.blocks.get(`${x},${y},${z}`);
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}
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#apply(data, x, y, z) {
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const key = `${x},${y},${z}`;
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if (data) {
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this.blocks.set(key, new Block(data.id, [x, y, z], {...data.state}));
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} else {
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this.blocks.delete(key);
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}
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}
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reset() {
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this.blocks.clear();
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for (const [key, block] of this.initialState.entries()) {
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this.blocks.set(key, new Block(block.id, [...block.pos], {...block.state}));
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}
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this.currentIndex = this.initialIndex;
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if (this.initialIndex > 0 && this.events.length > 0) {
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this.currentTime = this.events[this.initialIndex - 1].time;
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} else {
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this.currentTime = -Infinity;
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}
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this.notify();
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}
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#compile(script) {
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let currentTime = -1;
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let subTick = 0;
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let capturedInitialState = false;
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const shadowWorld = new Map();
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@@ -73,18 +99,32 @@ export class World {
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const lines = script.split('\n').map(l => l.trim()).filter(l => l && !l.startsWith('#'));
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for (const line of lines) {
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let currentBatch = [];
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for (let line of lines) {
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let mergeNext = false;
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// Check for the continuation operator
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if (line.endsWith('&')) {
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mergeNext = true;
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line = line.slice(0, -1).trim();
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}
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const tokens = line.split(/\s+/);
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const cmd = tokens[0];
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if (cmd === 't') {
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const newTime = parseFloat(tokens[1]);
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// If we are crossing the tick 0 threshold, lock in the initial state
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if (newTime >= 0 && !capturedInitialState) captureInitial();
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// Force flush any pending batch if time suddenly changes
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if (currentBatch.length > 0) {
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this.events.push({time: currentTime, actions: currentBatch});
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currentBatch = [];
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}
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currentTime = newTime;
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subTick = 0;
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continue;
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}
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@@ -131,17 +171,20 @@ export class World {
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const nextBlock = shadowWorld.get(key);
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const next = nextBlock ? {id: nextBlock.id, state: {...nextBlock.state}} : null;
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this.events.push({
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time: currentTime,
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subTick: subTick++,
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x, y, z,
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prev,
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next
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});
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currentBatch.push({x, y, z, prev, next});
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// Commit the batch to the timeline if it's not waiting for a continuation
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if (!mergeNext) {
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this.events.push({time: currentTime, actions: currentBatch});
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currentBatch = [];
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}
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}
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}
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// Fallback catch if the script ends entirely before tick 0
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if (currentBatch.length > 0) {
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this.events.push({time: currentTime, actions: currentBatch});
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}
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if (!capturedInitialState) captureInitial();
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this.eventCount = this.events.length - this.initialIndex;
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@@ -149,15 +192,6 @@ export class World {
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this.reset();
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}
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#apply(data, x, y, z) {
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const key = `${x},${y},${z}`;
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if (data) {
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this.blocks.set(key, new Block(data.id, [x, y, z], {...data.state}));
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} else {
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this.blocks.delete(key);
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}
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}
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seek(target) {
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let targetTime = target;
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@@ -166,37 +200,45 @@ export class World {
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if (targetTime === undefined) throw new Error(`Label not found: ${target}`);
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}
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// Scrub Forward
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while (this.currentIndex < this.events.length && this.events[this.currentIndex].time <= targetTime) {
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const ev = this.events[this.currentIndex];
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this.#apply(ev.next, ev.x, ev.y, ev.z);
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const batch = this.events[this.currentIndex];
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for (const action of batch.actions) {
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this.#apply(action.next, action.x, action.y, action.z);
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}
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this.currentIndex++;
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}
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// Scrub Backward
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while (this.currentIndex > 0 && this.events[this.currentIndex - 1].time > targetTime) {
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this.currentIndex--;
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const ev = this.events[this.currentIndex];
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this.#apply(ev.prev, ev.x, ev.y, ev.z);
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const batch = this.events[this.currentIndex];
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for (let i = batch.actions.length - 1; i >= 0; i--) {
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const action = batch.actions[i];
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this.#apply(action.prev, action.x, action.y, action.z);
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}
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}
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this.currentTime = targetTime;
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this.notify(); // Dispatch a single batched update to the Engine
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this.notify();
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}
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seekIndex(targetIndex) {
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targetIndex = targetIndex + this.initialIndex;
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while (this.currentIndex < this.events.length && this.currentIndex < targetIndex) {
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const ev = this.events[this.currentIndex];
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this.#apply(ev.next, ev.x, ev.y, ev.z);
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const batch = this.events[this.currentIndex];
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for (const action of batch.actions) {
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this.#apply(action.next, action.x, action.y, action.z);
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}
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this.currentIndex++;
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}
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while (this.currentIndex > 0 && this.currentIndex > targetIndex) {
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this.currentIndex--;
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const ev = this.events[this.currentIndex];
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this.#apply(ev.prev, ev.x, ev.y, ev.z);
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const batch = this.events[this.currentIndex];
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for (let i = batch.actions.length - 1; i >= 0; i--) {
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const action = batch.actions[i];
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this.#apply(action.prev, action.x, action.y, action.z);
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}
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}
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if (this.currentIndex < this.events.length) {
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@@ -207,22 +249,4 @@ export class World {
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this.notify();
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}
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reset() {
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this.blocks.clear();
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for (const [key, block] of this.initialState.entries()) {
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this.blocks.set(key, new Block(block.id, [...block.pos], {...block.state}));
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}
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this.currentIndex = this.initialIndex;
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if (this.initialIndex > 0 && this.events.length > 0) {
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this.currentTime = this.events[this.initialIndex - 1].time;
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} else {
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this.currentTime = -Infinity;
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}
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this.notify();
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}
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}
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