extract css

This commit is contained in:
David Allemang
2026-07-07 10:38:10 -04:00
parent 3360edae43
commit 668e1bcf69
7 changed files with 469 additions and 307 deletions

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@@ -3,229 +3,128 @@
<head>
<meta charset="UTF-8">
<title>Pipeline Test</title>
<style>
body {
background: #222;
color: #eee;
font-family: sans-serif;
}
main {
width: 80ch;
margin-inline: auto;
}
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="./src/components.css">
.figure {
position: relative;
width: 100%;
height: 20em;
}
.figure > canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
<script type="module" src="./src/components.js"></script>
</head>
<body>
<main>
<h1>Visualizer</h1>
<h2>Dynamic</h2>
<h2>Dynamic Pulses</h2>
<mc-diorama radius="4">
<mc-timeline loop autoplay controls="false"></mc-timeline>
<mc-world>
p 0 0 0 observer facing=south powered=false
p 0 0 1 observer facing=east powered=false
p 1 0 1 observer facing=north powered=false
p 1 0 0 observer facing=west powered=false
t 0
p 0 0 1 powered=false
p 0 0 0 powered=true
t 2
p 0 0 0 powered=false
p 1 0 0 powered=true
t 4
p 1 0 0 powered=false
p 1 0 1 powered=true
t 6
p 1 0 1 powered=false
p 0 0 1 powered=true
t 8
p 0 0 0
</mc-world>
</mc-diorama>
<div class="figure" id="demo-pulses"></div>
<h2>Static multi-view scene</h2>
<div class="figure" id="demo-piston"></div>
<mc-frame id="nonsense">
<mc-camera orbit></mc-camera>
<mc-world>
p -1 0 0 redstone_wire east=side west=none north=none south=none power=0
p 0 0 0 repeater facing=east delay=1 locked=false powered=false
p 2 0 0 oak_trapdoor facing=east half=bottom open=true
p 0 -1 0 lodestone
p 0 -2 0 piston facing=north extended=false
</mc-world>
</mc-frame>
<h2>Static Sub-Figures</h2>
<div style="display: grid; grid-template-columns: 1fr 1fr;">
<div class="figure" id="demo-top-static"></div>
<div class="figure" id="demo-iso"></div>
<div class="grid-2col">
<mc-diorama frameid="nonsense" theta="180" phi="90"></mc-diorama>
<mc-diorama frameid="nonsense">
<mc-camera orbit></mc-camera>
</mc-diorama>
<mc-diorama frameid="nonsense" theta="180" phi="0"></mc-diorama>
<mc-diorama frameid="nonsense" theta="270" phi="0"></mc-diorama>
</div>
<div id="atlas-container" style="position: absolute; right: 0; top: 0"></div>
<h2>Dynamic Timeline Control</h2>
<mc-diorama>
<mc-camera orbit></mc-camera>
<mc-timeline loop subticks></mc-timeline>
<mc-world>
p 0 -1 0 smooth_stone_slab type=top
p 1 -1 0 smooth_stone_slab type=top
p 0 0 0 redstone_wire power=0 east=side west=none north=none south=none
p 1 0 0 repeater facing=west powered=false locked=false delay=2
p 2 0 0 sticky_piston facing=east extended=false
p 2 -1 0 piston facing=east extended=false
p 3 0 0 slime_block
p 4 0 0 slime_block
t 2
p 0 0 0 power=15
t 6
p 1 0 0 powered=true
l begin-extend
t 7
p 2 0 0 extended=true
p 4.0 0 0 air &
p 4.5 0 0 slime_block
p 3.0 0 0 air &
p 3.5 0 0 slime_block
p 2.5 0 0 piston_head facing=east short=true type=sticky
p 2 -1 0 extended=true
p 2.5 -1 0 piston_head facing=east short=true type=normal
t 8
p 4.5 0 0 air &
p 5.0 0 0 slime_block
p 3.5 0 0 air &
p 4.0 0 0 slime_block
p 2.5 0 0 air &
p 3.0 0 0 piston_head facing=east short=false type=sticky
p 2.5 -1 0 air &
p 3.0 -1 0 piston_head facing=east short=false type=normal
l end-extend
t 12
p 0 0 0 power=0
t 16
p 1 0 0 powered=false
l begin-retract
t 17
p 3 0 0 air &
p 2.5 0 0 piston_head facing=east short=true type=sticky
p 4.0 0 0 air &
p 3.5 0 0 slime_block
p 5.0 0 0 air &
p 4.5 0 0 slime_block
p 3.0 -1 0 air &
p 2.5 -1 0 piston_head facing=east short=true type=normal
t 18
p 2.5 0 0 air
p 3.5 0 0 air &
p 3.0 0 0 slime_block
p 4.5 0 0 air &
p 4.0 0 0 slime_block
p 2 0 0 extended=false
p 2.5 -1 0 air
p 2 -1 0 extended=false
l end-retract
</mc-world>
</mc-diorama>
<div id="atlas-container"></div>
</main>
<script type="module">
import {Engine} from './src/engine.js';
import {Diorama} from './src/diorama.js';
import {World, WorldFrame} from './src/world.js';
import {SpacetimeController} from "./src/controller.js";
async function initDocument() {
try {
const engine = new Engine();
document.getElementById('atlas-container')?.appendChild(engine.atlas.canvas);
const w_static = new World(`
p -1 0 0 redstone_wire east=side west=none north=none south=none power=0
p 0 0 0 repeater facing=east delay=1 locked=false powered=false
p 2 0 0 oak_trapdoor facing=east half=bottom open=true
p 0 -1 0 lodestone
p 0 -2 0 piston facing=north extended=false
`)
const f_static = new WorldFrame(w_static);
const d_static_top = new Diorama('demo-top-static', f_static, () => engine.requestRender());
d_static_top.radius = 5;
d_static_top.theta = 180;
d_static_top.phi = 90;
d_static_top.centerView();
d_static_top.saveState();
engine.addDiorama(d_static_top)
const d_static_iso = new Diorama('demo-iso', f_static, () => engine.requestRender());
d_static_iso.radius = 5;
d_static_iso.centerView();
d_static_iso.saveState();
engine.addDiorama(d_static_iso);
const c_static_iso = new SpacetimeController(d_static_iso, {
timeline: false,
subticks: false,
autoplay: false,
loop: false,
zoom: false,
pan: false,
});
const w_pulses = new World(`
p 0 0 0 observer facing=south powered=false
p 0 0 1 observer facing=east powered=false
p 1 0 1 observer facing=north powered=false
p 1 0 0 observer facing=west powered=false
t 0
p 0 0 1 powered=false
p 0 0 0 powered=true
t 2
p 0 0 0 powered=false
p 1 0 0 powered=true
t 4
p 1 0 0 powered=false
p 1 0 1 powered=true
t 6
p 1 0 1 powered=false
p 0 0 1 powered=true
t 8
p 0 0 0
`);
const f_pulses = new WorldFrame(w_pulses);
const d_pulses = new Diorama('demo-pulses', f_pulses, () => engine.requestRender());
d_pulses.radius = 4;
d_pulses.centerView()
d_pulses.saveState()
engine.addDiorama(d_pulses);
const c_pulses = new SpacetimeController(d_pulses, {
timeline: false,
subticks: false,
loop: true,
autoplay: true,
pan: false,
zoom: false,
orbit: false,
})
const w_piston = new World(`
p 0 0 0 redstone_wire power=0 east=side west=none north=none south=none
p 1 0 0 repeater facing=west powered=false locked=false delay=2
p 2 0 0 sticky_piston facing=east extended=false
p 2 -1 0 piston facing=east extended=false
p 3 0 0 slime_block
p 4 0 0 slime_block
t 2
p 0 0 0 power=15
t 6
p 1 0 0 powered=true
l begin-extend
t 7
p 2 0 0 extended=true
p 4.0 0 0 air &
p 4.5 0 0 slime_block
p 3.0 0 0 air &
p 3.5 0 0 slime_block
p 2.5 0 0 piston_head facing=east short=true type=sticky
p 2 -1 0 extended=true
p 2.5 -1 0 piston_head facing=east short=true type=normal
t 8
p 4.5 0 0 air &
p 5.0 0 0 slime_block
p 3.5 0 0 air &
p 4.0 0 0 slime_block
p 2.5 0 0 air &
p 3.0 0 0 piston_head facing=east short=false type=sticky
p 2.5 -1 0 air &
p 3.0 -1 0 piston_head facing=east short=false type=normal
l end-extend
t 12
p 0 0 0 power=0
t 16
p 1 0 0 powered=false
l begin-retract
t 17
p 3 0 0 air &
p 2.5 0 0 piston_head facing=east short=true type=sticky
p 4.0 0 0 air &
p 3.5 0 0 slime_block
p 5.0 0 0 air &
p 4.5 0 0 slime_block
p 3.0 -1 0 air &
p 2.5 -1 0 piston_head facing=east short=true type=normal
t 18
p 2.5 0 0 air
p 3.5 0 0 air &
p 3.0 0 0 slime_block
p 4.5 0 0 air &
p 4.0 0 0 slime_block
p 2 0 0 extended=false
p 2.5 -1 0 air
p 2 -1 0 extended=false
l end-retract
`);
const f_piston_t = new WorldFrame(w_piston);
const d_piston_t = new Diorama('demo-piston', f_piston_t, () => engine.requestRender());
d_piston_t.radius = 4;
d_piston_t.centerView();
d_piston_t.saveState();
engine.addDiorama(d_piston_t);
const c_piston = new SpacetimeController(d_piston_t, {
loop: true,
})
// Fetch and build everything concurrently!
await engine.updateAll();
engine.requestRender();
// const factor = 2.5;
// const update_time = () => {
// for (let i = 0; i < 20; i++) {
// setTimeout(() => f_piston_t.seek(i), i * factor * 50)
// }
// };
// setInterval(update_time, factor * 1000)
// update_time();
//
// let i = 0;
// let n = w_piston.eventCount;
// const update_state = () => {
// f_piston_s.seekIndex(i);
// i = (i + 1) % n;
// };
// setInterval(update_state, 250);
// update_state()
//
// const update_pulses = () => {
// for (let i = 0; i < 8; i++) {
// setTimeout(() => f_pulses.seek(i), i * factor * 50)
// }
// };
// setInterval(update_pulses, factor * 8 * 50)
// update_pulses();
} catch (err) {
console.error("Renderer Initialization Failed:", err);
}
}
initDocument();
</script>
</body>
</html>
</html>