extract css
This commit is contained in:
323
index.html
323
index.html
@@ -3,229 +3,128 @@
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<head>
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<meta charset="UTF-8">
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<title>Pipeline Test</title>
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<style>
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body {
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background: #222;
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color: #eee;
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font-family: sans-serif;
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}
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main {
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width: 80ch;
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margin-inline: auto;
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}
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<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="./src/components.css">
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.figure {
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position: relative;
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width: 100%;
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height: 20em;
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}
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.figure > canvas {
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display: block;
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width: 100%;
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height: 100%;
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}
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</style>
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<script type="module" src="./src/components.js"></script>
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</head>
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<body>
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<main>
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<h1>Visualizer</h1>
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<h2>Dynamic</h2>
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<h2>Dynamic Pulses</h2>
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<mc-diorama radius="4">
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<mc-timeline loop autoplay controls="false"></mc-timeline>
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<mc-world>
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p 0 0 0 observer facing=south powered=false
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p 0 0 1 observer facing=east powered=false
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p 1 0 1 observer facing=north powered=false
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p 1 0 0 observer facing=west powered=false
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t 0
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p 0 0 1 powered=false
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p 0 0 0 powered=true
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t 2
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p 0 0 0 powered=false
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p 1 0 0 powered=true
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t 4
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p 1 0 0 powered=false
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p 1 0 1 powered=true
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t 6
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p 1 0 1 powered=false
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p 0 0 1 powered=true
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t 8
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p 0 0 0
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</mc-world>
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</mc-diorama>
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<div class="figure" id="demo-pulses"></div>
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<h2>Static multi-view scene</h2>
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<div class="figure" id="demo-piston"></div>
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<mc-frame id="nonsense">
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<mc-camera orbit></mc-camera>
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<mc-world>
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p -1 0 0 redstone_wire east=side west=none north=none south=none power=0
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p 0 0 0 repeater facing=east delay=1 locked=false powered=false
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p 2 0 0 oak_trapdoor facing=east half=bottom open=true
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p 0 -1 0 lodestone
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p 0 -2 0 piston facing=north extended=false
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</mc-world>
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</mc-frame>
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<h2>Static Sub-Figures</h2>
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<div style="display: grid; grid-template-columns: 1fr 1fr;">
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<div class="figure" id="demo-top-static"></div>
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<div class="figure" id="demo-iso"></div>
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<div class="grid-2col">
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<mc-diorama frameid="nonsense" theta="180" phi="90"></mc-diorama>
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<mc-diorama frameid="nonsense">
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<mc-camera orbit></mc-camera>
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</mc-diorama>
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<mc-diorama frameid="nonsense" theta="180" phi="0"></mc-diorama>
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<mc-diorama frameid="nonsense" theta="270" phi="0"></mc-diorama>
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</div>
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<div id="atlas-container" style="position: absolute; right: 0; top: 0"></div>
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<h2>Dynamic Timeline Control</h2>
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<mc-diorama>
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<mc-camera orbit></mc-camera>
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<mc-timeline loop subticks></mc-timeline>
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<mc-world>
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p 0 -1 0 smooth_stone_slab type=top
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p 1 -1 0 smooth_stone_slab type=top
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p 0 0 0 redstone_wire power=0 east=side west=none north=none south=none
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p 1 0 0 repeater facing=west powered=false locked=false delay=2
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p 2 0 0 sticky_piston facing=east extended=false
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p 2 -1 0 piston facing=east extended=false
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p 3 0 0 slime_block
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p 4 0 0 slime_block
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t 2
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p 0 0 0 power=15
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t 6
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p 1 0 0 powered=true
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l begin-extend
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t 7
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p 2 0 0 extended=true
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p 4.0 0 0 air &
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p 4.5 0 0 slime_block
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p 3.0 0 0 air &
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p 3.5 0 0 slime_block
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p 2.5 0 0 piston_head facing=east short=true type=sticky
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p 2 -1 0 extended=true
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p 2.5 -1 0 piston_head facing=east short=true type=normal
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t 8
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p 4.5 0 0 air &
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p 5.0 0 0 slime_block
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p 3.5 0 0 air &
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p 4.0 0 0 slime_block
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p 2.5 0 0 air &
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p 3.0 0 0 piston_head facing=east short=false type=sticky
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p 2.5 -1 0 air &
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p 3.0 -1 0 piston_head facing=east short=false type=normal
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l end-extend
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t 12
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p 0 0 0 power=0
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t 16
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p 1 0 0 powered=false
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l begin-retract
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t 17
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p 3 0 0 air &
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p 2.5 0 0 piston_head facing=east short=true type=sticky
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p 4.0 0 0 air &
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p 3.5 0 0 slime_block
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p 5.0 0 0 air &
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p 4.5 0 0 slime_block
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p 3.0 -1 0 air &
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p 2.5 -1 0 piston_head facing=east short=true type=normal
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t 18
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p 2.5 0 0 air
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p 3.5 0 0 air &
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p 3.0 0 0 slime_block
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p 4.5 0 0 air &
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p 4.0 0 0 slime_block
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p 2 0 0 extended=false
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p 2.5 -1 0 air
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p 2 -1 0 extended=false
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l end-retract
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</mc-world>
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</mc-diorama>
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<div id="atlas-container"></div>
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</main>
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<script type="module">
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import {Engine} from './src/engine.js';
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import {Diorama} from './src/diorama.js';
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import {World, WorldFrame} from './src/world.js';
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import {SpacetimeController} from "./src/controller.js";
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async function initDocument() {
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try {
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const engine = new Engine();
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document.getElementById('atlas-container')?.appendChild(engine.atlas.canvas);
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const w_static = new World(`
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p -1 0 0 redstone_wire east=side west=none north=none south=none power=0
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p 0 0 0 repeater facing=east delay=1 locked=false powered=false
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p 2 0 0 oak_trapdoor facing=east half=bottom open=true
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p 0 -1 0 lodestone
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p 0 -2 0 piston facing=north extended=false
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`)
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const f_static = new WorldFrame(w_static);
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const d_static_top = new Diorama('demo-top-static', f_static, () => engine.requestRender());
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d_static_top.radius = 5;
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d_static_top.theta = 180;
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d_static_top.phi = 90;
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d_static_top.centerView();
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d_static_top.saveState();
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engine.addDiorama(d_static_top)
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const d_static_iso = new Diorama('demo-iso', f_static, () => engine.requestRender());
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d_static_iso.radius = 5;
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d_static_iso.centerView();
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d_static_iso.saveState();
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engine.addDiorama(d_static_iso);
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const c_static_iso = new SpacetimeController(d_static_iso, {
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timeline: false,
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subticks: false,
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autoplay: false,
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loop: false,
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zoom: false,
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pan: false,
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});
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const w_pulses = new World(`
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p 0 0 0 observer facing=south powered=false
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p 0 0 1 observer facing=east powered=false
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p 1 0 1 observer facing=north powered=false
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p 1 0 0 observer facing=west powered=false
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t 0
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p 0 0 1 powered=false
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p 0 0 0 powered=true
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t 2
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p 0 0 0 powered=false
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p 1 0 0 powered=true
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t 4
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p 1 0 0 powered=false
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p 1 0 1 powered=true
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t 6
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p 1 0 1 powered=false
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p 0 0 1 powered=true
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t 8
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p 0 0 0
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`);
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const f_pulses = new WorldFrame(w_pulses);
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const d_pulses = new Diorama('demo-pulses', f_pulses, () => engine.requestRender());
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d_pulses.radius = 4;
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d_pulses.centerView()
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d_pulses.saveState()
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engine.addDiorama(d_pulses);
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const c_pulses = new SpacetimeController(d_pulses, {
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timeline: false,
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subticks: false,
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loop: true,
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autoplay: true,
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pan: false,
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zoom: false,
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orbit: false,
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})
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const w_piston = new World(`
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p 0 0 0 redstone_wire power=0 east=side west=none north=none south=none
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p 1 0 0 repeater facing=west powered=false locked=false delay=2
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p 2 0 0 sticky_piston facing=east extended=false
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p 2 -1 0 piston facing=east extended=false
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p 3 0 0 slime_block
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p 4 0 0 slime_block
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t 2
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p 0 0 0 power=15
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t 6
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p 1 0 0 powered=true
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l begin-extend
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t 7
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p 2 0 0 extended=true
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p 4.0 0 0 air &
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p 4.5 0 0 slime_block
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p 3.0 0 0 air &
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p 3.5 0 0 slime_block
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p 2.5 0 0 piston_head facing=east short=true type=sticky
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p 2 -1 0 extended=true
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p 2.5 -1 0 piston_head facing=east short=true type=normal
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t 8
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p 4.5 0 0 air &
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p 5.0 0 0 slime_block
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p 3.5 0 0 air &
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p 4.0 0 0 slime_block
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p 2.5 0 0 air &
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p 3.0 0 0 piston_head facing=east short=false type=sticky
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p 2.5 -1 0 air &
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p 3.0 -1 0 piston_head facing=east short=false type=normal
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l end-extend
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t 12
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p 0 0 0 power=0
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t 16
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p 1 0 0 powered=false
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l begin-retract
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t 17
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p 3 0 0 air &
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p 2.5 0 0 piston_head facing=east short=true type=sticky
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p 4.0 0 0 air &
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p 3.5 0 0 slime_block
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p 5.0 0 0 air &
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p 4.5 0 0 slime_block
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p 3.0 -1 0 air &
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p 2.5 -1 0 piston_head facing=east short=true type=normal
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t 18
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p 2.5 0 0 air
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p 3.5 0 0 air &
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p 3.0 0 0 slime_block
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p 4.5 0 0 air &
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p 4.0 0 0 slime_block
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p 2 0 0 extended=false
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p 2.5 -1 0 air
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p 2 -1 0 extended=false
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l end-retract
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`);
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const f_piston_t = new WorldFrame(w_piston);
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const d_piston_t = new Diorama('demo-piston', f_piston_t, () => engine.requestRender());
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d_piston_t.radius = 4;
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d_piston_t.centerView();
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d_piston_t.saveState();
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engine.addDiorama(d_piston_t);
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const c_piston = new SpacetimeController(d_piston_t, {
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loop: true,
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})
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// Fetch and build everything concurrently!
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await engine.updateAll();
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engine.requestRender();
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// const factor = 2.5;
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// const update_time = () => {
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// for (let i = 0; i < 20; i++) {
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// setTimeout(() => f_piston_t.seek(i), i * factor * 50)
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// }
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// };
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// setInterval(update_time, factor * 1000)
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// update_time();
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//
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// let i = 0;
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// let n = w_piston.eventCount;
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// const update_state = () => {
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// f_piston_s.seekIndex(i);
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// i = (i + 1) % n;
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// };
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// setInterval(update_state, 250);
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// update_state()
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//
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// const update_pulses = () => {
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// for (let i = 0; i < 8; i++) {
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// setTimeout(() => f_pulses.seek(i), i * factor * 50)
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// }
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// };
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// setInterval(update_pulses, factor * 8 * 50)
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// update_pulses();
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} catch (err) {
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console.error("Renderer Initialization Failed:", err);
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}
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}
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initDocument();
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</script>
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</body>
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</html>
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</html>
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