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#todo[fix tileset naming. the tileset is the *structure*. the particular sequence is just one instance of that tileset]
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A *tile sequence* is a chain of redstone components which all update in the tile tick phase.
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A *tile sequence* is a chain of redstone components that all update in the tile tick phase.
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The fundamental principle here is to use tile-tick priority (TTP) to set a global order.
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#link("https://youtu.be/sLftwVwqPQE")[See Charlie's great video on TTP for details].
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A *tile set* is a system of constructing tile sequences which enforce a particular global ordering.
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A *tile set* is a system of constructing tile sequences that enforces a particular global ordering.
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Components which activate later in the sequence have a stronger effect on the order, so to match our
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Components that activate later in the sequence have a stronger effect on the order, so to match our
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left-to-right reading convention, we diagram tile sequences so the signal flows right-to-left.
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=== The Tile Tick Priority Queue
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