diff --git a/engine.js b/engine.js index 743647c9..a7571137 100644 --- a/engine.js +++ b/engine.js @@ -56,10 +56,9 @@ uniform sampler2D u_texture; out vec4 fragColor; void main() { vec4 texColor = texture(u_texture, v_uv); - if (texColor.a < 0.1) discard; - fragColor = vec4(texColor.rgb * v_color * v_light, texColor.a); -} -`; + if (texColor.a < 0.5) discard; + fragColor = vec4(texColor.rgb * v_color * v_light, 1.0); +}`; function compileShader(gl, type, src) { const shader = gl.createShader(type);