From 7b26478c4785091213a40c4094d88a4242c43b5e Mon Sep 17 00:00:00 2001 From: David Allemang Date: Fri, 4 Sep 2026 13:46:20 -0400 Subject: [PATCH] add scaffolding, leaves to thing --- content/tilesets.typ | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/content/tilesets.typ b/content/tilesets.typ index faf19350..99400c92 100644 --- a/content/tilesets.typ +++ b/content/tilesets.typ @@ -13,7 +13,13 @@ The fundamental principle is to use the game scheduled tick priority queue to do sequence* is a chain of redstone components that all update in the scheduled tick phase. A *tile set* is a system of constructing tile sequences that enforces a particular global ordering. -#show raw.where(lang: "mc-diorama"): it => diorama(autoplay: true, loop: true, theta: 160, phi: 20, it.text) +#show raw.where(lang: "mc-diorama"): it => diorama( + autoplay: true, + loop: true, + theta: 160, + phi: 20, + it.text, +) ```mc-diorama p 0 -1 0 smooth_stone_slab type=top p 1 -1 0 smooth_stone_slab type=top @@ -379,6 +385,8 @@ take to make things easier to reason about. #table( columns: 2, + [Scaffolding], [1gt], + [Leaves], [1gt], [Repeater], [2gt, 4gt, 6gt, 8gt], [Comparator], table.cell(rowspan: 4)[2gt], [Redstone Torch],