From a92ac6d736098c00b578bb267e3a9a8a5f0d1012 Mon Sep 17 00:00:00 2001
From: David Allemang
Date: Sat, 4 Jul 2026 13:13:09 -0400
Subject: [PATCH] multi-view support
---
camera.js | 203 ------------------------------------------
diorama.js | 252 ++++++++++++++++++++++++++++++++++++++++++++++++-----
engine.js | 64 ++++++++------
index.html | 72 +++++++++------
4 files changed, 313 insertions(+), 278 deletions(-)
delete mode 100644 camera.js
diff --git a/camera.js b/camera.js
deleted file mode 100644
index 6c401662..00000000
--- a/camera.js
+++ /dev/null
@@ -1,203 +0,0 @@
-// camera.js
-import {mat4Ortho, mat4LookAt, mat4Multiply} from './math.js';
-
-export class Camera {
- constructor(element, onChangeCallback) {
- this.element = element;
- this.onChange = onChangeCallback;
-
- this.target = [0.5, 0, 0.5];
- this.radius = 4;
- this.theta = 135;
- this.phi = 30;
-
- this.projMatrix = new Float32Array(16);
- this.viewMatrix = new Float32Array(16);
- this.viewProjMatrix = new Float32Array(16);
-
- this.isDragging = false;
- this.dragButton = 0;
- this.touchMode = '';
- this.lastMouse = {x: 0, y: 0};
- this.lastPinchDist = 0;
-
- this.attachEvents();
- }
-
- saveState() {
- this.checkpoint = {
- target: [...this.target],
- radius: this.radius,
- theta: this.theta,
- phi: this.phi,
- }
- }
-
- loadState() {
- if (!this.checkpoint) return;
- this.target = [...this.checkpoint.target];
- this.radius = this.checkpoint.radius;
- this.theta = this.checkpoint.theta;
- this.phi = this.checkpoint.phi;
- this.onChange();
- }
-
- // --- INTERACTION MATH ---
-
- orbit(dx, dy) {
- this.theta -= dx * 0.4;
- this.phi += dy * 0.4;
- this.phi = Math.max(-90, Math.min(90, this.phi));
- }
-
- pan(dx, dy) {
- const t = this.theta * Math.PI / 180;
- const p = this.phi * Math.PI / 180;
-
- const rightX = Math.cos(t);
- const rightZ = -Math.sin(t);
-
- const upX = -Math.sin(p) * Math.sin(t);
- const upY = Math.cos(p);
- const upZ = -Math.sin(p) * Math.cos(t);
-
- const panSpeed = this.radius * 0.0025;
-
- this.target[0] += (-rightX * dx + upX * dy) * panSpeed;
- this.target[1] += (upY * dy) * panSpeed;
- this.target[2] += (-rightZ * dx + upZ * dy) * panSpeed;
- }
-
- zoom(delta) {
- this.radius += delta * 0.05;
- this.radius = Math.max(1, Math.min(50, this.radius));
- }
-
- // --- EVENT LISTENERS ---
-
- attachEvents() {
- this.element.addEventListener('contextmenu', e => e.preventDefault());
-
- // --- MOUSE EVENTS ---
- this.element.addEventListener('mousedown', (e) => {
- e.preventDefault();
- this.isDragging = true;
- this.lastMouse = {x: e.clientX, y: e.clientY};
-
- // Base button
- this.dragButton = e.button;
-
- // Modifier Overrides (Accessibility)
- if (this.dragButton === 0) {
- if (e.ctrlKey || e.metaKey) this.dragButton = 2; // Ctrl = Zoom
- else if (e.shiftKey) this.dragButton = 1; // Shift = Pan
- }
-
- if (this.dragButton === 1) this.element.style.cursor = 'move';
- else if (this.dragButton === 2) this.element.style.cursor = 'ns-resize';
- else this.element.style.cursor = 'grabbing';
- });
-
- window.addEventListener('mouseup', () => {
- this.isDragging = false;
- this.element.style.cursor = 'grab';
- });
-
- window.addEventListener('mousemove', (e) => {
- if (!this.isDragging) return;
- const dx = e.clientX - this.lastMouse.x;
- const dy = e.clientY - this.lastMouse.y;
- this.lastMouse = {x: e.clientX, y: e.clientY};
-
- if (this.dragButton === 0) this.orbit(dx, dy);
- else if (this.dragButton === 1) this.pan(dx, dy);
- else if (this.dragButton === 2) this.zoom(dy);
-
- this.onChange();
- });
-
- // --- TOUCH EVENTS ---
- this.element.addEventListener('touchstart', (e) => {
- e.preventDefault(); // Prevents mobile browser pull-to-refresh / page scrolling
- this.isDragging = true;
-
- if (e.touches.length === 1) {
- this.touchMode = 'orbit';
- this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
- } else if (e.touches.length >= 2) {
- this.touchMode = 'pan-zoom';
- const t1 = e.touches[0], t2 = e.touches[1];
- this.lastMouse = {
- x: (t1.clientX + t2.clientX) / 2,
- y: (t1.clientY + t2.clientY) / 2
- };
- this.lastPinchDist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
- }
- }, {passive: false});
-
- this.element.addEventListener('touchmove', (e) => {
- if (!this.isDragging) return;
- e.preventDefault();
-
- if (this.touchMode === 'orbit' && e.touches.length === 1) {
- const dx = e.touches[0].clientX - this.lastMouse.x;
- const dy = e.touches[0].clientY - this.lastMouse.y;
- this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
-
- this.orbit(dx, dy);
- this.onChange();
- } else if (this.touchMode === 'pan-zoom' && e.touches.length >= 2) {
- const t1 = e.touches[0], t2 = e.touches[1];
- const cx = (t1.clientX + t2.clientX) / 2;
- const cy = (t1.clientY + t2.clientY) / 2;
- const dist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
-
- const dx = cx - this.lastMouse.x;
- const dy = cy - this.lastMouse.y;
- const dDist = dist - this.lastPinchDist; // Positive if spreading fingers
-
- this.lastMouse = {x: cx, y: cy};
- this.lastPinchDist = dist;
-
- this.pan(dx, dy);
- this.zoom(-dDist); // Pinching out zooms in
- this.onChange();
- }
- }, {passive: false});
-
- const onTouchEnd = (e) => {
- if (e.touches.length === 0) {
- this.isDragging = false;
- } else if (e.touches.length === 1) {
- // Seamlessly fall back to orbit if one finger is lifted
- this.touchMode = 'orbit';
- this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
- }
- };
-
- this.element.addEventListener('touchend', onTouchEnd);
- this.element.addEventListener('touchcancel', onTouchEnd);
- }
-
- updateMatrices(aspectRatio) {
- // ... (Keep existing updateMatrices code exactly as it is) ...
- const t = this.theta * Math.PI / 180;
- const p = this.phi * Math.PI / 180;
-
- const eyeX = this.target[0] + this.radius * Math.cos(p) * Math.sin(t);
- const eyeY = this.target[1] + this.radius * Math.sin(p);
- const eyeZ = this.target[2] + this.radius * Math.cos(p) * Math.cos(t);
-
- const upX = -Math.sin(p) * Math.sin(t);
- const upY = Math.cos(p);
- const upZ = -Math.sin(p) * Math.cos(t);
-
- const size = this.radius * 0.5;
- mat4Ortho(this.projMatrix, -size * aspectRatio, size * aspectRatio, -size, size, -50, 50);
-
- mat4LookAt(this.viewMatrix, eyeX, eyeY, eyeZ, this.target[0], this.target[1], this.target[2], upX, upY, upZ);
- mat4Multiply(this.viewProjMatrix, this.projMatrix, this.viewMatrix);
-
- return this.viewProjMatrix;
- }
-}
\ No newline at end of file
diff --git a/diorama.js b/diorama.js
index 772026a8..19381cec 100644
--- a/diorama.js
+++ b/diorama.js
@@ -1,40 +1,78 @@
-import {Camera} from './camera.js';
-import {World} from './world.js';
+// diorama.js
+import {mat4Ortho, mat4LookAt, mat4Multiply} from './math.js';
export class Diorama {
- constructor(elementId, requestRenderCallback) {
+ constructor(elementId, world, requestRenderCallback) {
this.element = document.getElementById(elementId);
- this.world = new World();
+ this.world = world;
this.requestRender = requestRenderCallback;
+ // View State
+ this.target = [0.5, 0, 0.5];
+ this.radius = 4;
+ this.theta = 135;
+ this.phi = 30;
+
+ // Matrices
+ this.projMatrix = new Float32Array(16);
+ this.viewMatrix = new Float32Array(16);
+ this.viewProjMatrix = new Float32Array(16);
+
+ // Interaction State
+ this.isDragging = false;
+ this.dragButton = 0;
+ this.touchMode = '';
+ this.lastMouse = {x: 0, y: 0};
+ this.lastPinchDist = 0;
+
+ this.checkpoint = null;
+
+ this.initUI();
+ this.attachEvents();
+ }
+
+ initUI() {
this.element.style.position = "relative";
- this.reset = document.createElement('button')
- this.reset.textContent = 'Reset View'
- this.reset.style.cssText = `
+ this.resetBtn = document.createElement('button');
+ this.resetBtn.textContent = 'Reset View';
+ this.resetBtn.style.cssText = `
position: absolute; top: 1ch; right: 1ch;
padding: 0.5ch 1ch; background: rgba(0,0,0,0.7);
color: white; border: 1px solid gray;
cursor: pointer; display: none; z-index: 10;
`;
- this.reset.addEventListener('mousedown', e => e.stopPropagation())
- this.reset.addEventListener('touchstart', e => e.stopPropagation())
- this.reset.addEventListener('click', () => {
- this.camera.loadState();
- this.reset.style.display = 'none';
- });
- this.element.appendChild(this.reset);
- this.camera = new Camera(this.element, () => {
- if (this.camera.checkpoint) this.reset.style.display = 'block';
- this.requestRender();
+ this.resetBtn.addEventListener('mousedown', e => e.stopPropagation());
+ this.resetBtn.addEventListener('touchstart', e => e.stopPropagation());
+ this.resetBtn.addEventListener('click', () => {
+ this.loadState();
+ this.resetBtn.style.display = 'none';
});
- this.camera.target = [0.5, 0.5, 0.5];
+ this.element.appendChild(this.resetBtn);
+ }
+
+ saveState() {
+ this.checkpoint = {
+ target: [...this.target],
+ radius: this.radius,
+ theta: this.theta,
+ phi: this.phi,
+ };
+ }
+
+ loadState() {
+ if (!this.checkpoint) return;
+ this.target = [...this.checkpoint.target];
+ this.radius = this.checkpoint.radius;
+ this.theta = this.checkpoint.theta;
+ this.phi = this.checkpoint.phi;
+ this.requestRender();
}
centerView() {
if (this.world.blocks.size === 0) {
- this.camera.target = [0.5, 0.5, 0.5];
+ this.target = [0.5, 0.5, 0.5];
return;
}
@@ -50,7 +88,181 @@ export class Diorama {
maxZ = Math.max(maxZ, block.z + 1);
}
- this.camera.target = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
+ this.target = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
this.requestRender();
}
+
+ updateMatrices(aspectRatio) {
+ const t = this.theta * Math.PI / 180;
+ const p = this.phi * Math.PI / 180;
+
+ this.viewDir = [
+ Math.cos(p) * Math.sin(t),
+ Math.sin(p),
+ Math.cos(p) * Math.cos(t)
+ ];
+
+ this.upDir = [
+ -Math.sin(p) * Math.sin(t),
+ Math.cos(p),
+ -Math.sin(p) * Math.cos(t),
+ ];
+
+ this.eyePos = [
+ this.target[0] + this.radius * this.viewDir[0],
+ this.target[1] + this.radius * this.viewDir[1],
+ this.target[2] + this.radius * this.viewDir[2],
+ ];
+
+ const size = this.radius * 0.5;
+ mat4Ortho(this.projMatrix, -size * aspectRatio, size * aspectRatio, -size, size, -50, 50);
+
+ mat4LookAt(
+ this.viewMatrix,
+ this.eyePos[0], this.eyePos[1], this.eyePos[2],
+ this.target[0], this.target[1], this.target[2],
+ this.upDir[0], this.upDir[1], this.upDir[2],
+ );
+ mat4Multiply(this.viewProjMatrix, this.projMatrix, this.viewMatrix);
+
+ return this.viewProjMatrix;
+ }
+
+ // --- INTERACTION MATH ---
+
+ orbit(dx, dy) {
+ this.theta -= dx * 0.4;
+ this.phi += dy * 0.4;
+ this.phi = Math.max(-90, Math.min(90, this.phi));
+ }
+
+ pan(dx, dy) {
+ const t = this.theta * Math.PI / 180;
+ const p = this.phi * Math.PI / 180;
+
+ const rightX = Math.cos(t);
+ const rightZ = -Math.sin(t);
+
+ const upX = -Math.sin(p) * Math.sin(t);
+ const upY = Math.cos(p);
+ const upZ = -Math.sin(p) * Math.cos(t);
+
+ const panSpeed = this.radius * 0.0025;
+
+ this.target[0] += (-rightX * dx + upX * dy) * panSpeed;
+ this.target[1] += (upY * dy) * panSpeed;
+ this.target[2] += (-rightZ * dx + upZ * dy) * panSpeed;
+ }
+
+ zoom(delta) {
+ this.radius += delta * 0.05;
+ this.radius = Math.max(1, Math.min(50, this.radius));
+ }
+
+ // --- EVENT LISTENERS ---
+
+ attachEvents() {
+ this.element.addEventListener('contextmenu', e => e.preventDefault());
+
+ const notifyChange = () => {
+ if (this.checkpoint) this.resetBtn.style.display = 'block';
+ this.requestRender();
+ };
+
+ // --- MOUSE EVENTS ---
+ this.element.addEventListener('mousedown', (e) => {
+ e.preventDefault();
+ this.isDragging = true;
+ this.lastMouse = {x: e.clientX, y: e.clientY};
+
+ this.dragButton = e.button;
+ if (this.dragButton === 0) {
+ if (e.ctrlKey || e.metaKey) this.dragButton = 2;
+ else if (e.shiftKey) this.dragButton = 1;
+ }
+
+ if (this.dragButton === 1) this.element.style.cursor = 'move';
+ else if (this.dragButton === 2) this.element.style.cursor = 'ns-resize';
+ else this.element.style.cursor = 'grabbing';
+ });
+
+ window.addEventListener('mouseup', () => {
+ this.isDragging = false;
+ this.element.style.cursor = 'grab';
+ });
+
+ window.addEventListener('mousemove', (e) => {
+ if (!this.isDragging) return;
+ const dx = e.clientX - this.lastMouse.x;
+ const dy = e.clientY - this.lastMouse.y;
+ this.lastMouse = {x: e.clientX, y: e.clientY};
+
+ if (this.dragButton === 0) this.orbit(dx, dy);
+ else if (this.dragButton === 1) this.pan(dx, dy);
+ else if (this.dragButton === 2) this.zoom(dy);
+
+ notifyChange();
+ });
+
+ // --- TOUCH EVENTS ---
+ this.element.addEventListener('touchstart', (e) => {
+ e.preventDefault();
+ this.isDragging = true;
+
+ if (e.touches.length === 1) {
+ this.touchMode = 'orbit';
+ this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
+ } else if (e.touches.length >= 2) {
+ this.touchMode = 'pan-zoom';
+ const t1 = e.touches[0], t2 = e.touches[1];
+ this.lastMouse = {
+ x: (t1.clientX + t2.clientX) / 2,
+ y: (t1.clientY + t2.clientY) / 2
+ };
+ this.lastPinchDist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
+ }
+ }, {passive: false});
+
+ this.element.addEventListener('touchmove', (e) => {
+ if (!this.isDragging) return;
+ e.preventDefault();
+
+ if (this.touchMode === 'orbit' && e.touches.length === 1) {
+ const dx = e.touches[0].clientX - this.lastMouse.x;
+ const dy = e.touches[0].clientY - this.lastMouse.y;
+ this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
+
+ this.orbit(dx, dy);
+ notifyChange();
+ } else if (this.touchMode === 'pan-zoom' && e.touches.length >= 2) {
+ const t1 = e.touches[0], t2 = e.touches[1];
+ const cx = (t1.clientX + t2.clientX) / 2;
+ const cy = (t1.clientY + t2.clientY) / 2;
+ const dist = Math.hypot(t1.clientX - t2.clientX, t1.clientY - t2.clientY);
+
+ const dx = cx - this.lastMouse.x;
+ const dy = cy - this.lastMouse.y;
+ const dDist = dist - this.lastPinchDist;
+
+ this.lastMouse = {x: cx, y: cy};
+ this.lastPinchDist = dist;
+
+ this.pan(dx, dy);
+ this.zoom(-dDist);
+ notifyChange();
+ }
+ }, {passive: false});
+
+ const onTouchEnd = (e) => {
+ if (e.touches.length === 0) {
+ this.isDragging = false;
+ } else if (e.touches.length === 1) {
+ this.touchMode = 'orbit';
+ this.lastMouse = {x: e.touches[0].clientX, y: e.touches[0].clientY};
+ }
+ };
+
+ this.element.addEventListener('touchend', onTouchEnd);
+ this.element.addEventListener('touchcancel', onTouchEnd);
+ }
}
\ No newline at end of file
diff --git a/engine.js b/engine.js
index 4554530c..4ceb5a73 100644
--- a/engine.js
+++ b/engine.js
@@ -16,6 +16,7 @@ layout(location=9) in vec3 i_color;
uniform mat4 u_viewProj;
uniform vec3 u_lightDir;
+uniform vec3 u_viewDir;
out vec2 v_uv;
out float v_light;
@@ -24,8 +25,13 @@ out vec3 v_color;
void main() {
gl_Position = u_viewProj * i_matrix * vec4(a_position, 1.0);
v_uv = a_uv;
+
vec3 normal = normalize(mat3(i_matrix) * a_normal);
- float baseLight = max(dot(normal, normalize(u_lightDir)), 0.0) * 0.6 + 0.4;
+
+ float sun = max(dot(normal, normalize(u_lightDir)), 0.0);
+ float head = max(dot(normal, normalize(u_viewDir)), 0.0);
+ float baseLight = clamp(sun + head * 0.3, 0.0, 1.0) * 0.6 + 0.4;
+
v_light = mix(1.0, baseLight, a_shade);
v_color = mix(vec3(1.0), i_color, a_tint);
}
@@ -80,6 +86,7 @@ export class Engine {
this.uniforms = {
viewProj: gl.getUniformLocation(this.program, "u_viewProj"),
lightDir: gl.getUniformLocation(this.program, "u_lightDir"),
+ viewDir: gl.getUniformLocation(this.program, "u_viewDir"),
texture: gl.getUniformLocation(this.program, "u_texture")
};
@@ -87,10 +94,13 @@ export class Engine {
this.atlas = new TextureAtlas(256);
this.dioramas = [];
- this.dioramaMeshes = new Map(); // Global Mesh Storage: Diorama -> Array of meshes
+ this.worldMeshes = new Map();
this.renderRequested = false;
- window.addEventListener('resize', () => { this.resize(); this.requestRender(); });
+ window.addEventListener('resize', () => {
+ this.resize();
+ this.requestRender();
+ });
window.addEventListener('scroll', () => this.requestRender(), {passive: true});
this.resize();
}
@@ -112,41 +122,42 @@ export class Engine {
addDiorama(diorama) {
this.dioramas.push(diorama);
- this.dioramaMeshes.set(diorama, []);
}
- // O(1) Cascade: Fetch all resources breadth-first across ALL dioramas
async updateAll() {
+ // Extract all unique worlds currently being viewed
+ const uniqueWorlds = new Set(this.dioramas.map(d => d.world));
+
// --- SWEEP 1: Collect & Fetch Blockstates ---
const uniqueBlockIds = new Set();
- for (const d of this.dioramas) {
- for (const block of d.world.blocks.values()) uniqueBlockIds.add(block.id);
+ for (const world of uniqueWorlds) {
+ for (const block of world.blocks.values()) uniqueBlockIds.add(block.id);
}
await Promise.all(Array.from(uniqueBlockIds).map(id => loadBlockstate(id)));
// --- SWEEP 2: Resolve Parts & Fetch Models ---
const uniqueModelIds = new Set();
- const parsedDioramas = new Map(); // Diorama -> Array of {block, parts}
+ const parsedWorlds = new Map(); // World -> Array of {block, parts}
- for (const d of this.dioramas) {
+ for (const world of uniqueWorlds) {
const parsedBlocks = [];
- for (const block of d.world.blocks.values()) {
- const stateJSON = await loadBlockstate(block.id); // Returns instantly from cache
+ for (const block of world.blocks.values()) {
+ const stateJSON = await loadBlockstate(block.id);
const parts = resolveBlock(stateJSON, block.props);
parsedBlocks.push({block, parts});
for (const p of parts) uniqueModelIds.add(p.model);
}
- parsedDioramas.set(d, parsedBlocks);
+ parsedWorlds.set(world, parsedBlocks);
}
await Promise.all(Array.from(uniqueModelIds).map(id => loadModel(id)));
// --- SWEEP 3: Pool Instances & Fetch Textures ---
const uniqueTexturePaths = new Set();
- const dioramaPools = new Map(); // Diorama -> instancePool
+ const worldPools = new Map(); // World -> instancePool
- for (const d of this.dioramas) {
+ for (const world of uniqueWorlds) {
const instancePool = new Map();
- for (const {block, parts} of parsedDioramas.get(d)) {
+ for (const {block, parts} of parsedWorlds.get(world)) {
for (const part of parts) {
const hash = getVariantHash(part);
if (!instancePool.has(hash)) {
@@ -167,9 +178,8 @@ export class Engine {
}
}
- // Collect required textures from the resolved models
for (const pool of instancePool.values()) {
- const modelJSON = await loadModel(pool.partDef.model); // Instant
+ const modelJSON = await loadModel(pool.partDef.model);
for (const el of modelJSON.elements || []) {
for (const face of Object.values(el.faces || {})) {
const texPath = resolveTexture(modelJSON, face.texture);
@@ -177,25 +187,24 @@ export class Engine {
}
}
}
- dioramaPools.set(d, instancePool);
+ worldPools.set(world, instancePool);
}
- // Fire all texture image requests concurrently
await Promise.all(Array.from(uniqueTexturePaths).map(path => this.atlas.load(path)));
this.updateAtlasTexture();
// --- SWEEP 4: Bake Geometry ---
- for (const d of this.dioramas) {
+ for (const world of uniqueWorlds) {
const newMeshes = [];
- for (const pool of dioramaPools.get(d).values()) {
- const modelJSON = await loadModel(pool.partDef.model); // Instant
+ for (const pool of worldPools.get(world).values()) {
+ const modelJSON = await loadModel(pool.partDef.model);
const geometry = buildGeometry(modelJSON, this.atlas, pool.partDef);
const matrixArray = new Float32Array(pool.matrices);
const colorArray = new Float32Array(pool.colors);
const instanceCount = pool.matrices.length / 16;
newMeshes.push(this.createInstancedMesh(geometry, instanceCount, matrixArray, colorArray));
}
- this.dioramaMeshes.set(d, newMeshes);
+ this.worldMeshes.set(world, newMeshes);
}
this.requestRender();
@@ -275,11 +284,14 @@ export class Engine {
gl.scissor(rect.left, bottom, rect.width, rect.height);
const aspect = rect.width / rect.height;
- const viewProj = diorama.camera.updateMatrices(aspect);
+ const viewProj = diorama.updateMatrices(aspect);
gl.uniformMatrix4fv(this.uniforms.viewProj, false, viewProj);
- gl.uniform3f(this.uniforms.lightDir, 1.0, 2.0, 0.5);
+ gl.uniform3f(this.uniforms.lightDir, 1.0, 3.0, 2);
+ gl.uniform3f(this.uniforms.viewDir,
+ diorama.viewDir[0], diorama.viewDir[1], diorama.viewDir[2]
+ );
- const meshes = this.dioramaMeshes.get(diorama) || [];
+ const meshes = this.worldMeshes.get(diorama.world) || [];
for (const mesh of meshes) {
gl.bindVertexArray(mesh.vao);
gl.drawElementsInstanced(gl.TRIANGLES, mesh.indexCount, gl.UNSIGNED_SHORT, 0, mesh.instanceCount);
diff --git a/index.html b/index.html
index ae7cc13a..a4bc9bde 100644
--- a/index.html
+++ b/index.html
@@ -38,7 +38,10 @@
Mauris ullamcorper accumsan dui vel pulvinar.
-
+
Curabitur tincidunt sapien et diam fringilla, eu accumsan odio faucibus. Orci varius natoque penatibus et magnis
@@ -51,67 +54,78 @@