#version 330 #moj_import #moj_import #moj_import #moj_import in vec3 Position; in vec4 Color; in vec2 UV0; in ivec2 UV2; uniform sampler2D Sampler2; out float sphericalVertexDistance; out float cylindricalVertexDistance; out vec4 vertexColor; out vec2 texCoord0; void main() { vec3 pos = Position + ModelOffset; gl_Position = ProjMat * ModelViewMat * vec4(pos, 1.0); sphericalVertexDistance = fog_spherical_distance(pos); cylindricalVertexDistance = fog_cylindrical_distance(pos); vertexColor = Color * sample_lightmap(Sampler2, UV2); texCoord0 = UV0; }