#version 330 #moj_import #moj_import #moj_import in vec3 Position; in vec2 UV0; out float sphericalVertexDistance; out float cylindricalVertexDistance; out vec2 texCoord0; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); sphericalVertexDistance = fog_spherical_distance(Position); cylindricalVertexDistance = fog_cylindrical_distance(Position); texCoord0 = (TextureMat * vec4(UV0, 0.0, 1.0)).xy; }