#version 330 #moj_import #moj_import #moj_import #moj_import #moj_import in vec3 Position; in vec4 Color; in vec2 UV0; in ivec2 UV1; in ivec2 UV2; in vec3 Normal; uniform sampler2D Sampler1; uniform sampler2D Sampler2; out float sphericalVertexDistance; out float cylindricalVertexDistance; out vec4 vertexColor; out vec4 lightMapColor; out vec4 overlayColor; out vec2 texCoord0; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); sphericalVertexDistance = fog_spherical_distance(Position); cylindricalVertexDistance = fog_cylindrical_distance(Position); vertexColor = minecraft_mix_light(Light0_Direction, Light1_Direction, Normal, Color); lightMapColor = sample_lightmap(Sampler2, UV2); overlayColor = texelFetch(Sampler1, UV1, 0); texCoord0 = UV0; }