#version 330 #moj_import #moj_import #moj_import #moj_import in vec3 Position; in vec2 UV0; in vec4 Color; in ivec2 UV2; uniform sampler2D Sampler2; out float sphericalVertexDistance; out float cylindricalVertexDistance; out vec2 texCoord0; out vec4 vertexColor; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); sphericalVertexDistance = fog_spherical_distance(Position); cylindricalVertexDistance = fog_cylindrical_distance(Position); texCoord0 = UV0; vertexColor = Color * sample_lightmap(Sampler2, UV2); }