#version 330 #moj_import #moj_import in float sphericalVertexDistance; in float cylindricalVertexDistance; out vec4 fragColor; void main() { fragColor = apply_fog(ColorModulator, sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd, FogColor); }