# Sub-Tick Minecraft Diorama Renderer A lightweight, scriptable WebGL2 rendering engine designed to visualize and explain the sub-tick execution of Minecraft blocks (specifically Redstone components) through interactive, 3D dioramas. ### Project Goals * **Educational Visualization:** Provide clear, interactive 3D visualizations of Minecraft mechanics for technical documentation. * **Sub-Tick Accuracy:** Allow authors to script and step through intermediate, "invalid" block states that occur between game ticks to explain complex redstone logic. * **Resource Pack Compatibility:** Directly ingest and parse standard Minecraft vanilla resource pack files (`.json` models, blockstates, and `.png` textures). * **Lightweight & Embeddable:** Designed to be embedded natively into web-based technical articles with minimal overhead. Multiple dioramas may be embedded in a document, and multiple dioramas may represent the same block diagram from different viewpoints. The diagrams will stay synchronized. ### Non-Goals (Scope Limits) * **Not a Clone:** We do not aim to support exact rendering parity. This is a techincal block diagram viewer only. * **Not a simulator:** This is a scriptable rendering engine only, suitable for technical authors to create schematics and explain sub-tick redstone timings. It does not simulate anything, so every block event must be scripted explicitly. In the future, we may build a simulation layer on top of this which streams block events to the renderer, but no concrete plans exist yet.