11 lines
201 B
GLSL
11 lines
201 B
GLSL
#version 330
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#moj_import <minecraft:dynamictransforms.glsl>
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#moj_import <minecraft:projection.glsl>
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in vec3 Position;
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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}
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