26 lines
487 B
GLSL
26 lines
487 B
GLSL
#version 330
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uniform sampler2D InSampler;
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in vec2 texCoord;
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layout(std140) uniform SamplerInfo {
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vec2 OutSize;
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vec2 InSize;
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};
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layout(std140) uniform InvertConfig {
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float InverseAmount;
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};
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out vec4 fragColor;
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void main(){
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vec2 sizeRatio = OutSize / InSize;
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vec4 diffuseColor = texture(InSampler, texCoord);
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vec4 invertColor = 1.0 - diffuseColor;
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vec4 outColor = mix(diffuseColor, invertColor, InverseAmount);
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fragColor = vec4(outColor.rgb, 1.0);
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}
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