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wireless-docs/assets/minecraft/shaders/core/item.fsh
2026-07-03 22:04:34 -04:00

31 lines
773 B
GLSL

#version 330
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
uniform sampler2D Sampler0;
in float sphericalVertexDistance;
in float cylindricalVertexDistance;
in vec4 vertexColor;
in vec4 lightMapColor;
in vec4 overlayColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0);
#ifdef ALPHA_CUTOUT
if (color.a < ALPHA_CUTOUT) {
discard;
}
#endif
color *= vertexColor * ColorModulator;
color.rgb = mix(overlayColor.rgb, color.rgb, overlayColor.a);
color *= lightMapColor;
fragColor = apply_fog(color, sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd, FogColor);
}