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wireless-docs/assets/minecraft/shaders/core/terrain.vsh
2026-07-03 22:04:34 -04:00

30 lines
769 B
GLSL

#version 330
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:globals.glsl>
#moj_import <minecraft:chunksection.glsl>
#moj_import <minecraft:projection.glsl>
#moj_import <minecraft:sample_lightmap.glsl>
in vec3 Position;
in vec4 Color;
in vec2 UV0;
in ivec2 UV2;
uniform sampler2D Sampler2;
out float sphericalVertexDistance;
out float cylindricalVertexDistance;
out vec4 vertexColor;
out vec2 texCoord0;
void main() {
vec3 pos = Position + (ChunkPosition - CameraBlockPos) + CameraOffset;
gl_Position = ProjMat * ModelViewMat * vec4(pos, 1.0);
sphericalVertexDistance = fog_spherical_distance(pos);
cylindricalVertexDistance = fog_cylindrical_distance(pos);
vertexColor = Color * sample_lightmap(Sampler2, UV2);
texCoord0 = UV0;
}