29 lines
701 B
GLSL
29 lines
701 B
GLSL
#version 330
|
|
|
|
#moj_import <minecraft:fog.glsl>
|
|
#moj_import <minecraft:dynamictransforms.glsl>
|
|
#moj_import <minecraft:projection.glsl>
|
|
#moj_import <minecraft:sample_lightmap.glsl>
|
|
|
|
in vec3 Position;
|
|
in vec4 Color;
|
|
in vec2 UV0;
|
|
in ivec2 UV2;
|
|
|
|
uniform sampler2D Sampler2;
|
|
|
|
out float sphericalVertexDistance;
|
|
out float cylindricalVertexDistance;
|
|
out vec4 vertexColor;
|
|
out vec2 texCoord0;
|
|
|
|
void main() {
|
|
vec3 pos = Position + ModelOffset;
|
|
gl_Position = ProjMat * ModelViewMat * vec4(pos, 1.0);
|
|
|
|
sphericalVertexDistance = fog_spherical_distance(pos);
|
|
cylindricalVertexDistance = fog_cylindrical_distance(pos);
|
|
vertexColor = Color * sample_lightmap(Sampler2, UV2);
|
|
texCoord0 = UV0;
|
|
}
|