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wireless-docs/assets/minecraft/shaders/core/glint.vsh
2026-07-03 22:04:34 -04:00

21 lines
528 B
GLSL

#version 330
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
#moj_import <minecraft:projection.glsl>
in vec3 Position;
in vec2 UV0;
out float sphericalVertexDistance;
out float cylindricalVertexDistance;
out vec2 texCoord0;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
sphericalVertexDistance = fog_spherical_distance(Position);
cylindricalVertexDistance = fog_cylindrical_distance(Position);
texCoord0 = (TextureMat * vec4(UV0, 0.0, 1.0)).xy;
}