33 lines
744 B
GLSL
33 lines
744 B
GLSL
#version 330
|
|
|
|
#ifndef IS_SEE_THROUGH
|
|
#moj_import <minecraft:fog.glsl>
|
|
#moj_import <minecraft:sample_lightmap.glsl>
|
|
#endif
|
|
|
|
#moj_import <minecraft:dynamictransforms.glsl>
|
|
#moj_import <minecraft:projection.glsl>
|
|
|
|
in vec3 Position;
|
|
in vec4 Color;
|
|
#ifndef IS_SEE_THROUGH
|
|
in ivec2 UV2;
|
|
uniform sampler2D Sampler2;
|
|
out float sphericalVertexDistance;
|
|
out float cylindricalVertexDistance;
|
|
#endif
|
|
|
|
out vec4 vertexColor;
|
|
|
|
void main() {
|
|
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
|
|
|
#ifndef IS_SEE_THROUGH
|
|
sphericalVertexDistance = fog_spherical_distance(Position);
|
|
cylindricalVertexDistance = fog_cylindrical_distance(Position);
|
|
vertexColor = Color * sample_lightmap(Sampler2, UV2);
|
|
#else
|
|
vertexColor = Color;
|
|
#endif
|
|
}
|