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wireless-docs/assets/minecraft/shaders/include/globals.glsl
2026-07-03 22:04:34 -04:00

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GLSL

#version 330
layout(std140) uniform Globals {
ivec3 CameraBlockPos;
vec3 CameraOffset;
vec2 ScreenSize;
float GlintAlpha;
float GameTime;
int MenuBlurRadius;
int UseRgss;
};