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wireless-docs/assets/minecraft/shaders/include/matrix.glsl
2026-07-03 22:04:34 -04:00

9 lines
148 B
GLSL

#version 330
mat2 mat2_rotate_z(float radians) {
return mat2(
cos(radians), -sin(radians),
sin(radians), cos(radians)
);
}