Files
wireless-docs/model.js
2026-07-05 10:14:01 -04:00

187 lines
7.2 KiB
JavaScript

import {mat4Identity, mat4RotateX, mat4RotateY, mat4Translate} from "./math.js";
const MISSING_MODEL_JSON = {
"textures": {"missing": ":missing"},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 16, 16],
"faces": {
"down": {"texture": "#missing"},
"up": {"texture": "#missing"},
"north": {"texture": "#missing"},
"south": {"texture": "#missing"},
"west": {"texture": "#missing"},
"east": {"texture": "#missing"}
}
}
]
};
export class ModelHandler {
async process(cache, id, url) {
if (id === ':missing') return new BlockModel(MISSING_MODEL_JSON);
try {
const res = await fetch(url + '.json');
if (!res.ok) throw new Error(`HTTP ${res.status}`);
const json = await res.json();
if (json.parent) {
const parent = await cache.get(json.parent, 'models');
json.textures = {...parent.textures, ...json.textures};
if (!json.elements && parent.elements) {
json.elements = parent.elements;
}
}
return new BlockModel(json);
} catch (e) {
console.warn(`Model missing/broken (${id}), falling back to :missing`);
return new BlockModel(MISSING_MODEL_JSON);
}
}
}
const CUBOID_FACES = {
down: {n: [0, -1, 0], c: [[0, 0, 0], [1, 0, 0], [1, 0, 1], [0, 0, 1]]},
up: {n: [0, 1, 0], c: [[0, 1, 1], [1, 1, 1], [1, 1, 0], [0, 1, 0]]},
north: {n: [0, 0, -1], c: [[1, 0, 0], [0, 0, 0], [0, 1, 0], [1, 1, 0]]},
south: {n: [0, 0, 1], c: [[0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]]},
west: {n: [-1, 0, 0], c: [[0, 0, 0], [0, 0, 1], [0, 1, 1], [0, 1, 0]]},
east: {n: [1, 0, 0], c: [[1, 0, 1], [1, 0, 0], [1, 1, 0], [1, 1, 1]]}
};
export class BlockModel {
constructor(json) {
this.elements = json.elements || [];
this.textures = json.textures || {};
this._geometryCache = new Map();
}
resolveTexture(ref) {
if (!ref) return ':missing';
let val = ref;
if (ref[0] === '#') {
let key = ref.slice(1);
val = this.textures[key];
while (typeof val === 'string' && val[0] === '#') {
key = val.slice(1);
val = this.textures[key];
}
if (val && typeof val === 'object' && val.sprite) val = val.sprite;
}
if (typeof val === 'string') {
return val.includes(':') ? val : `minecraft:${val}`;
}
return ':missing';
}
calculateDefaultUV(faceName, from, to) {
switch (faceName) {
case 'up':
return [from[0], from[2], to[0], to[2]];
case 'down':
return [from[0], 16 - to[2], to[0], 16 - from[2]];
case 'north':
return [16 - to[0], 16 - to[1], 16 - from[0], 16 - from[1]];
case 'south':
return [from[0], 16 - to[1], to[0], 16 - from[1]];
case 'west':
return [from[2], 16 - to[1], to[2], 16 - from[1]];
case 'east':
return [16 - to[2], 16 - to[1], 16 - from[2], 16 - from[1]];
default:
return [0, 0, 16, 16];
}
}
buildGeometry(uvmap, variant = {}) {
const cacheKey = `${variant.x || 0},${variant.y || 0},${!!variant.uvlock}`;
if (this._geometryCache.has(cacheKey)) {
return this._geometryCache.get(cacheKey);
}
const pos = [], norm = [], uv = [], tint = [], shade = [], idx = [];
let vOffset = 0;
const blockMatrix = mat4Identity(new Float32Array(16));
mat4Translate(blockMatrix, blockMatrix, [0.5, 0.5, 0.5]);
if (variant.x) mat4RotateX(blockMatrix, blockMatrix, -variant.x * Math.PI / 180);
if (variant.y) mat4RotateY(blockMatrix, blockMatrix, -variant.y * Math.PI / 180);
mat4Translate(blockMatrix, blockMatrix, [-0.5, -0.5, -0.5]);
for (const el of this.elements) {
const [fx, fy, fz] = el.from.map(x => x / 16);
const [tx, ty, tz] = el.to.map(x => x / 16);
const size = [tx - fx, ty - fy, tz - fz];
const elementShade = el.shade === false ? 0.0 : 1.0;
for (const [name, face] of Object.entries(el.faces || {})) {
const tmpl = CUBOID_FACES[name];
const texPath = this.resolveTexture(face.texture);
const a = texPath ? uvmap.get(texPath) : null;
if (!a) continue;
const rawUV = face.uv || this.calculateDefaultUV(name, el.from, el.to);
let u1 = rawUV[0] / 16, v1 = rawUV[1] / 16;
let u2 = rawUV[2] / 16, v2 = rawUV[3] / 16;
let texRot = face.rotation || 0;
if (variant.uvlock && (name === 'up' || name === 'down') && variant.y) {
texRot = (texRot - variant.y + 360) % 360;
}
const au1 = a.u + u1 * a.du, au2 = a.u + u2 * a.du;
const av1 = a.v + v1 * a.dv, av2 = a.v + v2 * a.dv;
let faceUVs;
if (texRot === 90) faceUVs = [au2, av2, au2, av1, au1, av1, au1, av2];
else if (texRot === 180) faceUVs = [au2, av1, au1, av1, au1, av2, au2, av2];
else if (texRot === 270) faceUVs = [au1, av1, au1, av2, au2, av2, au2, av1];
else faceUVs = [au1, av2, au2, av2, au2, av1, au1, av1];
const tintable = face.tintindex !== undefined ? 1.0 : 0.0;
for (let i = 0; i < 4; i++) {
const [cx, cy, cz] = tmpl.c[i];
let vx = fx + cx * size[0], vy = fy + cy * size[1], vz = fz + cz * size[2];
let wx = blockMatrix[0] * vx + blockMatrix[4] * vy + blockMatrix[8] * vz + blockMatrix[12];
let wy = blockMatrix[1] * vx + blockMatrix[5] * vy + blockMatrix[9] * vz + blockMatrix[13];
let wz = blockMatrix[2] * vx + blockMatrix[6] * vy + blockMatrix[10] * vz + blockMatrix[14];
pos.push(wx, wy, wz);
let nx = blockMatrix[0] * tmpl.n[0] + blockMatrix[4] * tmpl.n[1] + blockMatrix[8] * tmpl.n[2];
let ny = blockMatrix[1] * tmpl.n[0] + blockMatrix[5] * tmpl.n[1] + blockMatrix[9] * tmpl.n[2];
let nz = blockMatrix[2] * tmpl.n[0] + blockMatrix[6] * tmpl.n[1] + blockMatrix[10] * tmpl.n[2];
norm.push(nx, ny, nz);
tint.push(tintable);
shade.push(elementShade);
}
uv.push(...faceUVs);
idx.push(vOffset, vOffset + 1, vOffset + 2, vOffset, vOffset + 2, vOffset + 3);
vOffset += 4;
}
}
const bakedGeometry = {
positions: new Float32Array(pos),
normals: new Float32Array(norm),
uvs: new Float32Array(uv),
tints: new Float32Array(tint),
shades: new Float32Array(shade),
indices: new Uint16Array(idx)
};
this._geometryCache.set(cacheKey, bakedGeometry);
return bakedGeometry;
}
}