Files
wireless-docs/public/assets/minecraft/shaders/core/glint.fsh

23 lines
647 B
GLSL

#version 330
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:globals.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
uniform sampler2D Sampler0;
in float sphericalVertexDistance;
in float cylindricalVertexDistance;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * ColorModulator;
if (color.a < 0.1) {
discard;
}
float fade = (1.0f - total_fog_value(sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd)) * GlintAlpha;
fragColor = vec4(color.rgb * fade, color.a);
}