21 lines
528 B
GLSL
21 lines
528 B
GLSL
#version 330
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#moj_import <minecraft:fog.glsl>
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#moj_import <minecraft:dynamictransforms.glsl>
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#moj_import <minecraft:projection.glsl>
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in vec3 Position;
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in vec2 UV0;
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out float sphericalVertexDistance;
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out float cylindricalVertexDistance;
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out vec2 texCoord0;
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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sphericalVertexDistance = fog_spherical_distance(Position);
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cylindricalVertexDistance = fog_cylindrical_distance(Position);
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texCoord0 = (TextureMat * vec4(UV0, 0.0, 1.0)).xy;
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}
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