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wireless-docs/diorama.js
2026-07-06 13:19:25 -04:00

108 lines
3.3 KiB
JavaScript

import {mat4Ortho, mat4LookAt, mat4Multiply} from './math.js';
export class Diorama {
constructor(elementId, frame, requestRenderCallback) {
this.element = document.getElementById(elementId);
this.element.style.position = 'relative';
this.canvas = document.createElement('canvas');
this.element.appendChild(this.canvas);
this.ctx2d = this.canvas.getContext('2d');
this.frame = frame;
this.dirty = true; // Start dirty to guarantee the first render
this.requestEngineRender = requestRenderCallback;
this.target = [0.5, 0, 0.5];
this.radius = 4;
this.theta = 135;
this.phi = 30;
this.projMatrix = new Float32Array(16);
this.viewMatrix = new Float32Array(16);
this.viewProjMatrix = new Float32Array(16);
this.checkpoint = null;
}
requestRender() {
this.dirty = true;
if (this.requestEngineRender) this.requestEngineRender();
}
saveState() {
this.checkpoint = {
target: [...this.target],
radius: this.radius,
theta: this.theta,
phi: this.phi,
};
}
loadState() {
if (!this.checkpoint) return;
this.target = [...this.checkpoint.target];
this.radius = this.checkpoint.radius;
this.theta = this.checkpoint.theta;
this.phi = this.checkpoint.phi;
this.requestRender();
}
centerView() {
if (this.frame.blocks.size === 0) {
this.target = [0.5, 0.5, 0.5];
return;
}
let minX = Infinity, minY = Infinity, minZ = Infinity;
let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
for (const block of this.frame.blocks.values()) {
minX = Math.min(minX, block.pos[0]);
minY = Math.min(minY, block.pos[1]);
minZ = Math.min(minZ, block.pos[2]);
maxX = Math.max(maxX, block.pos[0] + 1);
maxY = Math.max(maxY, block.pos[1] + 1);
maxZ = Math.max(maxZ, block.pos[2] + 1);
}
this.target = [(minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2];
this.requestRender();
}
updateMatrices(aspectRatio) {
const t = this.theta * Math.PI / 180;
const p = this.phi * Math.PI / 180;
this.viewDir = [
Math.cos(p) * Math.sin(t),
Math.sin(p),
Math.cos(p) * Math.cos(t)
];
this.upDir = [
-Math.sin(p) * Math.sin(t),
Math.cos(p),
-Math.sin(p) * Math.cos(t),
];
this.eyePos = [
this.target[0] + this.radius * this.viewDir[0],
this.target[1] + this.radius * this.viewDir[1],
this.target[2] + this.radius * this.viewDir[2],
];
const size = this.radius * 0.5;
mat4Ortho(this.projMatrix, -size * aspectRatio, size * aspectRatio, -size, size, -50, 50);
mat4LookAt(
this.viewMatrix,
this.eyePos[0], this.eyePos[1], this.eyePos[2],
this.target[0], this.target[1], this.target[2],
this.upDir[0], this.upDir[1], this.upDir[2],
);
mat4Multiply(this.viewProjMatrix, this.projMatrix, this.viewMatrix);
return this.viewProjMatrix;
}
}