Files
wireless-docs/world.js
David Allemang 0a32b46e93 streaming assets
2026-07-06 14:02:29 -04:00

277 lines
8.6 KiB
JavaScript

// world.js
export class Block {
constructor(id, pos, state) {
this.id = id;
this.pos = pos;
this.state = state;
}
}
export class World {
constructor(script = '') {
// Pure Data State
this.events = [];
this.labels = new Map();
this.initialState = new Map();
this.initialIndex = 0;
if (script) {
this.#compile(script);
}
}
#compile(script) {
let currentTime = -1;
let capturedInitialState = false;
const shadowWorld = new Map();
const captureInitial = () => {
if (capturedInitialState) return;
for (const [k, v] of shadowWorld.entries()) {
this.initialState.set(k, {id: v.id, pos: [...v.pos], state: {...v.state}});
}
this.initialIndex = this.events.length;
capturedInitialState = true;
};
const lines = script.split('\n').map(l => l.trim()).filter(l => l && !l.startsWith('#'));
let currentBatch = [];
for (let line of lines) {
let mergeNext = false;
if (line.endsWith('&')) {
mergeNext = true;
line = line.slice(0, -1).trim();
}
const tokens = line.split(/\s+/);
const cmd = tokens[0];
if (cmd === 't') {
const newTime = parseFloat(tokens[1]);
if (newTime >= 0 && !capturedInitialState) captureInitial();
if (currentBatch.length > 0) {
this.events.push({time: currentTime, actions: currentBatch});
currentBatch = [];
}
currentTime = newTime;
continue;
}
if (cmd === 'l') {
this.labels.set(tokens[1], this.events.length);
continue;
}
if (cmd === 'p') {
const x = parseFloat(tokens[1]);
const y = parseFloat(tokens[2]);
const z = parseFloat(tokens[3]);
const key = `${x},${y},${z}`;
let id = null;
const newState = {};
for (let i = 4; i < tokens.length; i++) {
const token = tokens[i];
if (token.includes('=')) {
const [k, v] = token.split('=');
newState[k] = v;
} else {
id = token;
}
}
const prevBlock = shadowWorld.get(key);
const prev = prevBlock ? {id: prevBlock.id, state: {...prevBlock.state}} : null;
const isAir = id === 'air' || id === 'minecraft:air';
if (isAir) {
shadowWorld.delete(key);
} else if (id) {
shadowWorld.set(key, {id, pos: [x, y, z], state: newState});
} else if (prevBlock) {
Object.assign(prevBlock.state, newState);
} else {
console.warn(`Timeline warning: Attempted to update state of non-existent block at ${key}`);
continue;
}
const nextBlock = shadowWorld.get(key);
const next = nextBlock ? {id: nextBlock.id, state: {...nextBlock.state}} : null;
currentBatch.push({x, y, z, prev, next});
if (!mergeNext) {
this.events.push({time: currentTime, actions: currentBatch});
currentBatch = [];
}
}
}
if (currentBatch.length > 0) {
this.events.push({time: currentTime, actions: currentBatch});
}
if (!capturedInitialState) captureInitial();
}
getUniqueBlockStates() {
const unique = new Map();
const add = (block) => {
if (!block || !block.id || block.id === 'air' || block.id === 'minecraft:air') return;
// Create a stable hash for the state object so we don't duplicate requests
const stateHash = Object.entries(block.state)
.sort((a, b) => a[0].localeCompare(b[0]))
.map(e => `${e[0]}=${e[1]}`)
.join(',');
const hash = `${block.id}[${stateHash}]`;
if (!unique.has(hash)) {
unique.set(hash, {id: block.id, state: {...block.state}});
}
};
for (const block of this.initialState.values()) add(block);
for (const ev of this.events) {
for (const action of ev.actions) {
add(action.prev);
add(action.next);
}
}
return Array.from(unique.values());
}
}
export class WorldFrame {
constructor(world) {
this.world = world;
// Playback State
this.blocks = new Map();
this.listeners = new Set();
this.currentIndex = 0;
this.currentTime = -Infinity;
// Immediately sync frame to the bedrock state
this.reset();
}
subscribe(callback) {
this.listeners.add(callback);
return () => this.listeners.delete(callback);
}
notify() {
for (const listener of this.listeners) listener();
}
get(x, y, z) {
return this.blocks.get(`${x},${y},${z}`);
}
#apply(data, x, y, z) {
const key = `${x},${y},${z}`;
if (data) {
this.blocks.set(key, new Block(data.id, [x, y, z], {...data.state}));
} else {
this.blocks.delete(key);
}
}
seek(target) {
let targetTime = target;
if (typeof target === 'string') {
const absoluteIdx = this.world.labels.get(target);
if (absoluteIdx === undefined) throw new Error(`Label not found: ${target}`);
this.seekIndex(absoluteIdx);
return;
}
let changed = false;
while (this.currentIndex < this.world.events.length && this.world.events[this.currentIndex].time < targetTime) {
const batch = this.world.events[this.currentIndex];
for (const action of batch.actions) {
this.#apply(action.next, action.x, action.y, action.z);
}
this.currentIndex++;
changed = true;
}
while (this.currentIndex > this.world.initialIndex && this.world.events[this.currentIndex - 1].time >= targetTime) {
this.currentIndex--;
const batch = this.world.events[this.currentIndex];
for (let i = batch.actions.length - 1; i >= 0; i--) {
const action = batch.actions[i];
this.#apply(action.prev, action.x, action.y, action.z);
}
changed = true;
}
this.currentTime = targetTime;
if (changed) this.notify();
}
seekIndex(absoluteIndex) {
let targetIndex = Math.max(this.world.initialIndex, Math.min(this.world.events.length, absoluteIndex));
let changed = false;
while (this.currentIndex < this.world.events.length && this.currentIndex < targetIndex) {
const batch = this.world.events[this.currentIndex];
for (const action of batch.actions) {
this.#apply(action.next, action.x, action.y, action.z);
}
this.currentIndex++;
changed = true;
}
while (this.currentIndex > 0 && this.currentIndex > targetIndex) {
this.currentIndex--;
const batch = this.world.events[this.currentIndex];
for (let i = batch.actions.length - 1; i >= 0; i--) {
const action = batch.actions[i];
this.#apply(action.prev, action.x, action.y, action.z);
}
changed = true;
}
if (this.currentIndex < this.world.events.length) {
this.currentTime = this.world.events[this.currentIndex].time;
} else if (this.world.events.length > 0) {
this.currentTime = this.world.events[this.world.events.length - 1].time;
} else {
this.currentTime = -Infinity;
}
if (changed) this.notify();
}
reset() {
this.blocks.clear();
for (const [key, block] of this.world.initialState.entries()) {
this.blocks.set(key, new Block(block.id, [...block.pos], {...block.state}));
}
this.currentIndex = this.world.initialIndex;
if (this.world.initialIndex > 0 && this.world.events.length > 0) {
this.currentTime = this.world.events[this.world.initialIndex - 1].time;
} else {
this.currentTime = -Infinity;
}
this.notify();
}
}