24 lines
620 B
GLSL
24 lines
620 B
GLSL
#version 330
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#moj_import <minecraft:fog.glsl>
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#moj_import <minecraft:dynamictransforms.glsl>
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uniform sampler2D Sampler0;
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in float sphericalVertexDistance;
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in float cylindricalVertexDistance;
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in vec4 vertexColor;
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in vec2 texCoord0;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
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#ifdef ALPHA_CUTOUT
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if (color.a < ALPHA_CUTOUT) {
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discard;
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}
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#endif
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fragColor = apply_fog(color, sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd, FogColor);
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}
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