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wireless-docs/public/assets/minecraft/shaders/core/position.fsh

14 lines
398 B
GLSL

#version 330
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
in float sphericalVertexDistance;
in float cylindricalVertexDistance;
out vec4 fragColor;
void main() {
fragColor = apply_fog(ColorModulator, sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd, FogColor);
}