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wireless-docs/public/assets/minecraft/shaders/core/screenquad.vsh

12 lines
213 B
GLSL

#version 330
out vec2 texCoord;
void main() {
vec2 uv = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2);
vec4 pos = vec4(uv * vec2(2, 2) + vec2(-1, -1), 0, 1);
gl_Position = pos;
texCoord = uv;
}