mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 03:52:48 -05:00
template not a great idea yet; back to vectors but better implementation
This commit is contained in:
@@ -12,3 +12,6 @@ add_executable(vis src/main.cpp)
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target_include_directories(vis PRIVATE include)
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target_link_libraries(vis PRIVATE tc glad glm glfw)
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add_dependencies(vis shaders)
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add_executable(ctest src/combotest.cpp)
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target_include_directories(ctest PRIVATE include)
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@@ -1,38 +1,43 @@
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#pragma once
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#include <vector>
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#include <array>
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#include <algorithm>
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#include <numeric>
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#include <stdexcept>
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template<size_t N, size_t K>
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size_t choose(size_t n, size_t k) {
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if (k == 0) return 1;
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return n * choose(n - 1, k - 1) / k;
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}
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template<class T>
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class ComboIterator {
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static_assert(N > K, "N must be larger than K");
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private:
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const std::vector<T> &options;
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public:
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size_t at;
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std::array<bool, N> bits;
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std::array<size_t, K> curr;
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std::vector<bool> bits;
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std::vector<T> curr;
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int at;
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void inc() {
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std::prev_permutation(bits.begin(), bits.end());
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for (int i = 0, k = 0; i < N; ++i) {
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if (bits[i]) curr[k++] = i;
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void set_curr() {
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for (int i = 0, j = 0; i < bits.size(); ++i) {
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if (bits[i]) curr[j++] = options[i];
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}
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at++;
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}
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public:
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ComboIterator(size_t at = 0) : at(at), bits(), curr() {
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std::iota(curr.begin(), curr.end(), 0);
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std::fill(bits.begin(), bits.begin() + K, true);
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ComboIterator(const std::vector<T> &options, int k, int at = 0)
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: options(options), bits(options.size()), curr(k), at(at) {
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std::fill(bits.begin(), bits.begin() + k, true);
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set_curr();
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}
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[[nodiscard]] bool operator==(const ComboIterator<N, K> &o) const {
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[[nodiscard]] bool operator==(const ComboIterator<T> &o) const {
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return at == o.at;
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}
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[[nodiscard]] bool operator!=(const ComboIterator<N, K> &o) const {
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[[nodiscard]] bool operator!=(const ComboIterator<T> &o) const {
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return at != o.at;
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}
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@@ -40,36 +45,41 @@ public:
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return curr;
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}
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const auto *operator->() const {
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return &curr;
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const auto &operator->() const {
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return &this;
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}
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auto operator++(int) {
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auto res = *this;
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inc();
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return res;
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std::prev_permutation(bits.begin(), bits.end());
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set_curr();
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++at;
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return *this;
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}
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auto operator++() &{
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inc();
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return *this;
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auto res = *this;
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(*this)++;
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return res;
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}
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};
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size_t choose(size_t n, size_t k) {
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if (k == 0) return 1;
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return n * choose(n - 1, k - 1) / k;
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}
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template<size_t N, size_t K>
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template<class T>
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class Combos {
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private:
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const std::vector<T> options;
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int k;
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int size;
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public:
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auto begin() const {
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return ComboIterator<N, K>();
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Combos(const std::vector<T> &options, int k)
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: options(options), k(k), size(choose(options.size(), k)) {
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}
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auto end() const {
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return ComboIterator<N, K>(choose(N, K));
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ComboIterator<T> begin() const {
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return ComboIterator<T>(options, k);
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}
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ComboIterator<T> end() const {
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return ComboIterator<T>(options, k, size);
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}
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};
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@@ -1,275 +1,15 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <cmath>
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#include <combo_iterator.hpp>
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#include <iostream>
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#include <glm/gtc/type_ptr.hpp>
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int main() {
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auto cs = Combos<int>({7, 2, 3}, 2);
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#include <tc/groups.hpp>
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auto beg = cs.begin();
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auto end = cs.end();
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#include "util.hpp"
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#include "mirror.hpp"
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#include "geometry.hpp"
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#include <cgl/vertexarray.hpp>
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#include <cgl/shaderprogram.hpp>
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#include <cgl/pipeline.hpp>
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#include <random>
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#include <chrono>
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#ifdef _WIN32
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extern "C" {
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__attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001;
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}
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#endif
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struct Matrices {
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glm::mat4 proj;
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glm::mat4 view;
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Matrices(const glm::mat4 &proj, const glm::mat4 &view)
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: proj(proj), view(view) {
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}
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};
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template<unsigned N>
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struct Drawable {
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GLenum mode{};
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cgl::VertexArray vao{};
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cgl::Buffer<Primitive<N>> ibo{};
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Drawable(GLenum mode) : mode(mode), vao(), ibo() {}
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Drawable(Drawable &) = delete;
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Drawable(Drawable &&) = delete;
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void draw_deferred() {
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vao.bound([&]() {
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glDrawArrays(GL_POINTS, 0, ibo.count() * N);
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});
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}
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void draw_direct() {
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vao.bound([&]() {
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ibo.bound(GL_ELEMENT_ARRAY_BUFFER, [&]() {
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glDrawElements(mode, ibo.count() * N, GL_UNSIGNED_INT, nullptr);
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});
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});
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}
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};
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class Slice {
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};
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Matrices build(GLFWwindow *window, float st) {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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auto aspect = (float) width / (float) height;
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auto pheight = 1.4f;
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auto pwidth = aspect * pheight;
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glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f);
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auto view = glm::identity<glm::mat4>();
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view *= utilRotate(0, 1, st * .40f);
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view *= utilRotate(0, 2, st * .20f);
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view *= utilRotate(0, 3, st * 1.30f);
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view *= utilRotate(1, 2, st * .50f);
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view *= utilRotate(1, 3, st * .25f);
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view *= utilRotate(2, 3, st * 1.42f);
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return Matrices(proj, view);
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}
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template<unsigned N, class T>
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auto hull(const tc::Group &group, T all_sg_gens) {
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std::vector<std::vector<Primitive<N>>> parts;
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auto g_gens = gens(group);
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for (const auto &sg_gens : all_sg_gens) {
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const auto &base = triangulate<N>(group, sg_gens);
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const auto &tiles = each_tile(base, group, g_gens, sg_gens);
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for (const auto &tile : tiles) {
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parts.push_back(tile);
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}
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}
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return parts;
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}
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template<unsigned N>
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auto full_hull(const tc::Group &group) {
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auto g_gens = gens(group);
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// const Combos<int> &combos = Combos(g_gens, N - 1);
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// return hull<N, Combos<int>>(group, combos);
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}
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class Shaders {
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public:
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cgl::pgm::vert defer = cgl::pgm::vert::file(
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"shaders/slice/deferred.vs.glsl");
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cgl::pgm::vert direct_ortho = cgl::pgm::vert::file(
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"shaders/direct-ortho.vs.glsl");
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cgl::pgm::vert direct_stereo = cgl::pgm::vert::file(
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"shaders/direct-stereo.vs.glsl");
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cgl::pgm::geom slice = cgl::pgm::geom::file(
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"shaders/slice/slice.gm.glsl");
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cgl::pgm::geom curve_stereo = cgl::pgm::geom::file(
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"shaders/curve-stereo.gm.glsl");
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cgl::pgm::geom curve_ortho = cgl::pgm::geom::file(
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"shaders/curve-ortho.gm.glsl");
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cgl::pgm::frag solid = cgl::pgm::frag::file(
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"shaders/solid.fs.glsl");
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cgl::pgm::frag diffuse = cgl::pgm::frag::file(
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"shaders/diffuse.fs.glsl");
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};
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std::vector<vec4> points(const tc::Group &group, const std::vector<float> &coords) {
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auto cosets = group.solve();
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auto mirrors = mirror<5>(group);
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auto corners = plane_intersections(mirrors);
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auto start = barycentric(corners, coords);
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auto higher = cosets.path.walk<vec5, vec5>(start, mirrors, reflect<vec5>);
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std::vector<vec4> res(higher.size());
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std::transform(higher.begin(), higher.end(), res.begin(), stereo<4>);
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return res;
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}
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void run(GLFWwindow *window) {
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glEnable(GL_PROGRAM_POINT_SIZE);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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// glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Shaders sh;
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auto proj_pipe = cgl::pipeline();
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proj_pipe
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.stage(sh.direct_stereo)
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.stage(sh.solid);
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auto slice_pipe = cgl::pipeline();
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slice_pipe
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.stage(sh.defer)
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.stage(sh.slice)
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.stage(sh.solid);
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auto group = tc::schlafli({5, 3, 3, 2});
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// std::cout << group.solve({}).size() << std::endl;
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// const auto &all = merge(full_hull<4>(group));
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// std::cout << all.size() / sizeof(Primitive<4>) << std::endl;
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// const auto &one = merge(full_hull<4>(tc::schlafli({5, 3, 3})));
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// std::cout << one.size() / sizeof(Primitive<4>) << std::endl;
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auto slice_faces = hull<4>(group, (std::vector<std::vector<int>>) {
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{0, 1, 2},
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{0, 1, 4},
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{0, 2, 4},
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{1, 2, 4},
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// {0, 1, 2,},
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// {0, 1, 3,},
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// {0, 2, 3,},
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// {1, 2, 3,},
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});
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auto slice_face_data = merge<4>(slice_faces);
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auto slice_edges = hull<4>(group, (std::vector<std::vector<int>>) {
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{0, 1, 3},
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{0, 1, 4},
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{0, 2, 3},
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{0, 2, 4},
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{1, 2, 3},
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{1, 2, 4},
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{1, 3, 4},
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});
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auto slice_edge_data = merge<4>(slice_edges);
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Drawable<4> edges(GL_POINTS);
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edges.ibo.put(slice_edge_data);
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edges.vao.ipointer(0, edges.ibo, 4, GL_UNSIGNED_INT);
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Drawable<4> faces(GL_POINTS);
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faces.ibo.put(slice_face_data);
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faces.vao.ipointer(0, faces.ibo, 4, GL_UNSIGNED_INT);
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auto pbo_white = cgl::Buffer<vec4>(points(group, {0.3f, 0.12f, 0.12f, 0.12f, 0.025f}));
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auto pbo_black = cgl::Buffer<vec4>();
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auto ubo = cgl::Buffer<Matrices>();
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, ubo);
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while (!glfwWindowShouldClose(window)) {
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auto time = (float) glfwGetTime();
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pbo_black.put(points(group, {0.5f, 0.1f, 0.1f, 0.1f, sinf(time / 2)}));
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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auto st = time / 16 - 1;
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Matrices mats = build(window, st);
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ubo.put(mats);
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glLineWidth(1.5);
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slice_pipe.bound([&]() {
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, pbo_black);
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glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 1.0);
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edges.draw_deferred();
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, pbo_white);
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glProgramUniform4f(sh.solid, 2, 1.0, 1.0, 1.0, 1.0);
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faces.draw_deferred();
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});
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glfwSwapInterval(2);
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glfwSwapBuffers(window);
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glfwPollEvents();
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while (beg != end) {
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const auto &c = *(++beg);
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for (const auto &e : c) std::cout << e << " ";
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std::cout << std::endl;
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}
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}
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int main(int argc, char *argv[]) {
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return EXIT_FAILURE;
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}
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auto window = glfwCreateWindow(
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1280, 720,
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"Coset Visualization",
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nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create window" << std::endl;
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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glfwSwapInterval(1);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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std::cout << utilInfo();
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run(window);
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glfwTerminate();
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return EXIT_SUCCESS;
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}
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@@ -60,12 +60,6 @@ struct Drawable {
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}
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};
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float factor(unsigned index, unsigned size) {
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auto num = (float) index;
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auto den = size > 1 ? (float) size - 1 : 1;
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return num / den;
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}
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Matrices build(GLFWwindow *window, float st) {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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@@ -100,13 +94,6 @@ auto hull(const tc::Group &group, T all_sg_gens) {
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return parts;
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}
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template<unsigned N>
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auto full_hull(const tc::Group &group) {
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auto g_gens = gens(group);
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const Combos<int> &combos = Combos(g_gens, N - 1);
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return hull<N, Combos<int>>(group, combos);
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}
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||||
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||||
class Shaders {
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public:
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cgl::pgm::vert defer = cgl::pgm::vert::file(
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@@ -168,16 +155,15 @@ void run(GLFWwindow *window) {
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||||
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auto group = tc::schlafli({5, 3, 3, 2});
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// auto wire_data = full_hull<2>(group);
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// slice_parts.erase(slice_parts.end() - 1, slice_parts.end());
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auto slice_faces = hull<4>(group, (std::vector<std::vector<int>>) {
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||||
{0, 1, 2},
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||||
});
|
||||
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||||
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
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||||
std::default_random_engine rand(seed);
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std::shuffle(slice_faces.begin(), slice_faces.end(), rand);
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slice_faces.erase(slice_faces.begin(), slice_faces.begin() + slice_faces.size() / 2);
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||||
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||||
auto slice_face_data = merge<4>(slice_faces);
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||||
auto slice_edges = hull<4>(group, (std::vector<std::vector<int>>) {
|
||||
{0, 1, 3},
|
||||
@@ -190,9 +176,6 @@ void run(GLFWwindow *window) {
|
||||
});
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||||
auto slice_edge_data = merge<4>(slice_edges);
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||||
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||||
// Drawable<2> wires(GL_LINES);
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||||
// wires.ibo.put(wire_data);
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||||
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||||
Drawable<4> edges(GL_POINTS);
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||||
edges.ibo.put(slice_edge_data);
|
||||
edges.vao.ipointer(0, edges.ibo, 4, GL_UNSIGNED_INT);
|
||||
@@ -230,11 +213,6 @@ void run(GLFWwindow *window) {
|
||||
faces.draw_deferred();
|
||||
});
|
||||
|
||||
// proj_pipe.bound([&]() {
|
||||
// glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 0.4);
|
||||
// wires.draw_direct();
|
||||
// });
|
||||
|
||||
glfwSwapInterval(2);
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
@@ -243,7 +221,6 @@ void run(GLFWwindow *window) {
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
//region init window
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
@@ -265,7 +242,6 @@ int main(int argc, char *argv[]) {
|
||||
glfwSwapInterval(1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
//endregion
|
||||
|
||||
std::cout << utilInfo();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user