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https://github.com/allemangD/toddcox-visualize.git
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Simplify mesh class
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@@ -8,149 +8,75 @@
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#include <Eigen/Eigen>
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namespace ml {
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class MeshBase {
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using Matrix2Xui = Eigen::Matrix<unsigned int, 2, Eigen::Dynamic>;
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using Matrix3Xui = Eigen::Matrix<unsigned int, 3, Eigen::Dynamic>;
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using Matrix4Xui = Eigen::Matrix<unsigned int, 4, Eigen::Dynamic>;
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template<typename PT_, typename CT_>
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class Mesh {
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public:
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using PointsType = Eigen::MatrixXf;
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using CellsType = Eigen::MatrixXi;
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using Points = PT_;
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using Cells = CT_;
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[[nodiscard]] virtual Eigen::Index dim() const = 0;
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Points points;
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Cells cells;
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[[nodiscard]] virtual PointsType points() const = 0;
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[[nodiscard]] virtual Eigen::Index rank() const = 0;
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[[nodiscard]] virtual CellsType cells() const = 0;
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Mesh(Points points, Cells cells)
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: points(std::move(points)), cells(std::move(cells)) {}
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};
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class DynamicMesh : public MeshBase {
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PointsType _points;
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CellsType _cells;
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public:
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DynamicMesh() = default;
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explicit DynamicMesh(const MeshBase &mesh)
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: _points(mesh.points()), _cells(mesh.cells()) {}
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DynamicMesh(PointsType points, CellsType cells)
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: _points(std::move(points)), _cells(std::move(cells)) {}
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Eigen::Index dim() const override {
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return _points.rows();
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}
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[[nodiscard]] PointsType &points() {
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return _points;
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}
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[[nodiscard]] PointsType points() const override {
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return _points;
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}
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Eigen::Index rank() const override {
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return _points.rows();
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}
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[[nodiscard]] CellsType &cells() {
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return _cells;
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}
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[[nodiscard]] CellsType cells() const override {
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return _cells;
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}
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};
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class CubeMesh : public MeshBase {
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PointsType::Scalar radius;
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public:
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explicit CubeMesh(PointsType::Scalar radius = 0.5)
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: radius(radius) {}
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Eigen::Index dim() const override {
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return 3;
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}
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[[nodiscard]] PointsType points() const override {
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PointsType out(3, 8);
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out.transpose() <<
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+radius, +radius, +radius,
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+radius, +radius, -radius,
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+radius, -radius, +radius,
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+radius, -radius, -radius,
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-radius, +radius, +radius,
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-radius, +radius, -radius,
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-radius, -radius, +radius,
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-radius, -radius, -radius;
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return out;
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}
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Eigen::Index rank() const override {
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return 3;
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}
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CellsType cells() const override {
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CellsType out(3, 12);
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out.transpose() <<
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0b000, 0b001, 0b010, 0b001, 0b010, 0b011,
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0b100, 0b101, 0b110, 0b101, 0b110, 0b111,
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0b000, 0b001, 0b100, 0b001, 0b100, 0b101,
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0b010, 0b011, 0b110, 0b011, 0b110, 0b111,
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0b000, 0b010, 0b100, 0b010, 0b100, 0b110,
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0b001, 0b011, 0b101, 0b011, 0b101, 0b111;
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return out;
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}
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};
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class WireCubeMesh : public MeshBase {
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PointsType::Scalar radius;
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long _dim;
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long _npoints;
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long _nlines;
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public:
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explicit WireCubeMesh(long dim = 3, PointsType::Scalar radius = 0.5)
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: _dim(dim), radius(radius) {
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_npoints = 1 << _dim;
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_nlines = _dim * (_npoints >> 1);
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}
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Eigen::Index dim() const override {
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return _dim;
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}
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[[nodiscard]] PointsType points() const override {
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PointsType out(_dim, _npoints);
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out.fill(radius);
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for (int i = 0; i < out.cols(); ++i) {
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for (int j = 0; j < _dim; ++j) {
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if ((i >> j) & 1) {
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out(j, i) *= -1;
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}
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auto make_cube(float radius) {
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Eigen::Matrix3Xf points(3, 8);
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points.fill(radius);
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for (int i = 0; i < points.cols(); ++i) {
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for (int j = 0; j < 3; ++j) {
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if ((i >> j) & 1) {
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points(j, i) *= -1;
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}
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}
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return out;
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}
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Eigen::Index rank() const override {
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return 2;
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}
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Matrix3Xui cells(3, 12);
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cells.transpose()
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<< 0b000, 0b001, 0b010, 0b001, 0b010, 0b011,
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0b100, 0b101, 0b110, 0b101, 0b110, 0b111,
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[[nodiscard]] CellsType cells() const override {
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CellsType out(2, _nlines);
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int k = 0;
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for (int i = 0; i < _npoints; ++i) {
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for (int j = 0; j < _dim; ++j) {
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if ((i >> j) & 1) {
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out(0, k) = i;
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out(1, k) = i ^ (1 << j);
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k++;
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}
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0b000, 0b001, 0b100, 0b001, 0b100, 0b101,
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0b010, 0b011, 0b110, 0b011, 0b110, 0b111,
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0b000, 0b010, 0b100, 0b010, 0b100, 0b110,
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0b001, 0b011, 0b101, 0b011, 0b101, 0b111;
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return Mesh(points, cells);
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}
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template<size_t Dim>
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auto make_cube_wire(float radius) {
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constexpr size_t NPoints = 1 << Dim;
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constexpr size_t NCells = Dim * (NPoints >> 1);
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Eigen::Matrix<float, Dim, NPoints> points;
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points.fill(radius);
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for (int i = 0; i < points.cols(); ++i) {
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for (int j = 0; j < Dim; ++j) {
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if ((i >> j) & 1) {
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points(j, i) *= -1;
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}
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}
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return out;
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}
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};
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Eigen::Matrix<unsigned int, 2, NCells> cells;
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int k = 0;
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for (int i = 0; i < NPoints; ++i) {
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for (int j = 0; j < Dim; ++j) {
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if ((i >> j) & 1) {
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cells(0, k) = i;
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cells(1, k) = i ^ (1 << j);
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k++;
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}
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}
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}
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return Mesh(points, cells);
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}
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}
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