mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
Simplify mesh class
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@@ -41,6 +41,11 @@ public:
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return count;
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}
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template<typename T>
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GLuint upload(const T& data, GLenum mode = GL_STATIC_DRAW) {
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return upload(data.begin(), data.end(), mode);
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}
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~Buffer() {
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// delete silently ignores 0.
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glDeleteBuffers(1, &id);
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@@ -4,7 +4,7 @@
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#include <Eigen/Eigen>
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template<class T_>
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template<typename T_>
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struct Buffer;
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template<class ...Fmt_>
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@@ -66,18 +66,23 @@ struct AutoFormat {
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};
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template<>
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struct AutoFormat<double> {
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using Fmt = LFormat<double, GL_DOUBLE, 1>;
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struct AutoFormat<GLdouble> {
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using Fmt = LFormat<GLdouble, GL_DOUBLE, 1>;
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};
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template<>
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struct AutoFormat<float> {
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using Fmt = Format<float, GL_FLOAT, 1>;
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struct AutoFormat<GLfloat> {
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using Fmt = Format<GLfloat, GL_FLOAT, 1>;
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};
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template<>
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struct AutoFormat<int> {
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using Fmt = IFormat<int, GL_INT, 1>;
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struct AutoFormat<GLint> {
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using Fmt = IFormat<GLint, GL_INT, 1>;
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};
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template<>
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struct AutoFormat<GLuint> {
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using Fmt = IFormat<GLuint, GL_UNSIGNED_INT, 1>;
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};
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template<typename Scalar, int Dim>
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40
src/main.cpp
40
src/main.cpp
@@ -128,45 +128,23 @@ int run(GLFWwindow *window, ImGuiContext *context) {
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Buffer<GLuint> ind_buf;
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Buffer<Eigen::Vector3f> vert_buf;
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Buffer<Eigen::Vector3f> vert2_buf;
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Buffer<GLuint> ind4d_buf;
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Buffer<Eigen::Vector4f> vert4d_buf;
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VertexArray<Eigen::Vector3f> vao(vert_buf);
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glVertexArrayElementBuffer(vao, ind_buf);
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auto mesh = ml::CubeMesh(0.25f);
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auto ind_data = mesh.cells();
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auto ind_flat = ind_data.reshaped();
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auto elements = ind_buf.upload(ind_flat.begin(), ind_flat.end(), GL_STATIC_DRAW);
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// todo add <Dim, Rank> to DynamicMesh
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// need to do weird piping because dynamicmesh returns dynamic-sized matrix, VertexArray requires a static-sized matrix
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auto vert_data_dyn = mesh.points();
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Eigen::Ref<Eigen::Matrix3Xf> vert_data(vert_data_dyn);
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auto vert_flat = vert_data.colwise();
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vert_buf.upload(vert_flat.begin(), vert_flat.end(), GL_STATIC_DRAW);
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auto mesh2 = ml::CubeMesh(0.5f);
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auto vert2_data_dyn = mesh2.points();
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Eigen::Ref<Eigen::Matrix3Xf> vert2_data(vert2_data_dyn);
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auto vert2_flat = vert2_data.colwise();
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vert2_buf.upload(vert2_flat.begin(), vert2_flat.end(), GL_STATIC_DRAW);
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auto mesh4d = ml::WireCubeMesh(4, 0.33f);
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Buffer<GLuint> ind4d_buf;
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Buffer<Eigen::Vector4f> vert4d_buf;
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VertexArray<Eigen::Vector4f> vao4d(vert4d_buf);
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glVertexArrayElementBuffer(vao4d, ind4d_buf);
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auto ind4d_data = mesh4d.cells();
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auto ind4d_flat = ind4d_data.reshaped();
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auto elements4d = ind4d_buf.upload(ind4d_flat.begin(), ind4d_flat.end(), GL_STATIC_DRAW);
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auto mesh = ml::make_cube(0.22f);
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auto elements = (GLint) ind_buf.upload(mesh.cells.reshaped());
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vert_buf.upload(mesh.points.colwise());
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auto vert4d_data_dyn = mesh4d.points();
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Eigen::Ref<Eigen::Matrix4Xf> vert4d_data(vert4d_data_dyn);
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auto vert4d_flat = vert4d_data.colwise();
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vert4d_buf.upload(vert4d_flat.begin(), vert4d_flat.end(), GL_STATIC_DRAW);
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auto mesh4d = ml::make_cube_wire<4>(0.33f);
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auto elements4d = (GLint) ind4d_buf.upload(mesh4d.cells.reshaped());
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vert4d_buf.upload(mesh4d.points.colwise());
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VertexShader vs(std::ifstream("res/shaders/main.vert.glsl"));
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VertexShader vs4d(std::ifstream("res/shaders/4d.vert.glsl"));
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@@ -6,48 +6,40 @@
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#include <ml/meshlib.hpp>
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#include <ml/meshlib_json.hpp>
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class Circle : public ml::MeshBase {
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public:
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PointsType::Scalar radius;
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Circle(PointsType::Scalar radius) : radius(radius) {}
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PointsType points() const override {
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PointsType t(1, 32);
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for (int i = 0; i < t.size(); ++i) {
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t(i) = 6.28318f * (float) i / 32;
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}
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PointsType out(3, 32);
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out.array().row(0) = t.array().sin();
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out.array().row(1) = t.array().cos();
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out.array().row(2).setZero();
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return out;
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auto make_circle(float radius, size_t npoints = 32) {
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Eigen::Array<float, 1, Eigen::Dynamic> theta(1, npoints);
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for (int i = 0; i < theta.size(); ++i) {
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theta(i) = (float) M_PI * 2.0f * (float) i / (float) npoints;
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}
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CellsType cells() const override {
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CellsType t(1, 31);
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for (int i = 0; i < t.size(); ++i) {
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t(i) = i;
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}
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Eigen::Array<float, 3, Eigen::Dynamic> points(3, npoints);
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points.row(0) = theta.sin();
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points.row(1) = theta.cos();
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points.row(2).setZero();
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CellsType out(3, 31);
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out.array().row(0) = 0;
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out.array().row(1) = t.array();
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out.array().row(2) = t.array() + 1;
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return out;
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Eigen::Array<unsigned int, 1, Eigen::Dynamic> idx(1, npoints - 1);
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for (int i = 0; i < idx.size(); ++i) {
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idx(i) = i;
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}
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};
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Eigen::Array<unsigned int, 3, Eigen::Dynamic> cells(3, npoints - 1);
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cells.row(0) = 0;
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cells.row(1) = idx;
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cells.row(2) = idx + 1;
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return ml::Mesh(points, cells);
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}
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int main() {
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auto omesh = Circle(1.0f);
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std::string path = "circle.pak";
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ml::write(omesh, "circle.pak");
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auto omesh = make_circle(1.0f);
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using MT = decltype(omesh);
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auto imesh = ml::read("circle.pak");
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ml::write(omesh, std::ofstream(path, std::ios::out | std::ios::binary));
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std::cout << "= points ===============" << std::endl;
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std::cout << imesh.points() << std::endl;
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std::cout << "= cells ================" << std::endl;
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std::cout << imesh.cells() << std::endl;
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auto imesh = ml::read<MT>(std::ifstream(path, std::ios::in | std::ios::binary));
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std::cout << imesh.points << std::endl;
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std::cout << imesh.cells << std::endl;
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}
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