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https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 03:52:48 -05:00
Allow rendering color
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@@ -98,6 +98,8 @@ struct Prop {
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cgl::Buffer<vec4> vbo;
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cgl::Buffer<Primitive<N>> ibo;
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vec3 color;
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Prop() : vao(), vbo(), ibo() {}
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};
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@@ -120,9 +122,9 @@ struct Renderer {
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template<unsigned N>
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struct SliceProp : public Prop<N> {
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vec3 color;
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SliceProp(vec3 color) : Prop<N>(), color(color) {}
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SliceProp(vec3 color) : Prop<N>() {
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this->color = color;
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}
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SliceProp(SliceProp &) = delete;
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@@ -173,8 +175,8 @@ struct SliceRenderer : public Renderer<N> {
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void _draw(const Prop<N> &prop) const override {
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, prop.vbo);
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// glProgramUniform3fv(solid, 2, 1, &prop.color.front());
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glProgramUniform3f(solid, 2, 1.f, 1.f, 1.f);
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glProgramUniform3fv(solid, 2, 1, &prop.color.front());
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// glProgramUniform3f(solid, 2, 1.f, 1.f, 1.f);
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prop.vao.bound([&]() {
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glDrawArrays(GL_POINTS, 0, prop.ibo.count() * N);
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});
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