mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
Allow rendering color
This commit is contained in:
@@ -98,6 +98,8 @@ struct Prop {
|
|||||||
cgl::Buffer<vec4> vbo;
|
cgl::Buffer<vec4> vbo;
|
||||||
cgl::Buffer<Primitive<N>> ibo;
|
cgl::Buffer<Primitive<N>> ibo;
|
||||||
|
|
||||||
|
vec3 color;
|
||||||
|
|
||||||
Prop() : vao(), vbo(), ibo() {}
|
Prop() : vao(), vbo(), ibo() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -120,9 +122,9 @@ struct Renderer {
|
|||||||
|
|
||||||
template<unsigned N>
|
template<unsigned N>
|
||||||
struct SliceProp : public Prop<N> {
|
struct SliceProp : public Prop<N> {
|
||||||
vec3 color;
|
SliceProp(vec3 color) : Prop<N>() {
|
||||||
|
this->color = color;
|
||||||
SliceProp(vec3 color) : Prop<N>(), color(color) {}
|
}
|
||||||
|
|
||||||
SliceProp(SliceProp &) = delete;
|
SliceProp(SliceProp &) = delete;
|
||||||
|
|
||||||
@@ -173,8 +175,8 @@ struct SliceRenderer : public Renderer<N> {
|
|||||||
|
|
||||||
void _draw(const Prop<N> &prop) const override {
|
void _draw(const Prop<N> &prop) const override {
|
||||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, prop.vbo);
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, prop.vbo);
|
||||||
// glProgramUniform3fv(solid, 2, 1, &prop.color.front());
|
glProgramUniform3fv(solid, 2, 1, &prop.color.front());
|
||||||
glProgramUniform3f(solid, 2, 1.f, 1.f, 1.f);
|
// glProgramUniform3f(solid, 2, 1.f, 1.f, 1.f);
|
||||||
prop.vao.bound([&]() {
|
prop.vao.bound([&]() {
|
||||||
glDrawArrays(GL_POINTS, 0, prop.ibo.count() * N);
|
glDrawArrays(GL_POINTS, 0, prop.ibo.count() * N);
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user