class names to PascalCase

This commit is contained in:
2020-03-10 15:25:37 -04:00
parent d29fc033df
commit 63692ced17
8 changed files with 71 additions and 71 deletions

View File

@@ -6,31 +6,31 @@
namespace cgl {
template<class T>
class buffer {
class Buffer {
GLuint id{};
public:
buffer() {
Buffer() {
glCreateBuffers(1, &id);
}
buffer(const T &data, GLenum usage = GL_STATIC_DRAW)
: buffer() {
Buffer(const T &data, GLenum usage = GL_STATIC_DRAW)
: Buffer() {
put(data, usage);
}
buffer(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW)
: buffer() {
Buffer(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW)
: Buffer() {
put(data, usage);
}
buffer(buffer &) = delete;
Buffer(Buffer &) = delete;
buffer(buffer &&o) noexcept {
Buffer(Buffer &&o) noexcept {
id = std::exchange(o.id, 0);
};
~buffer() {
~Buffer() {
glDeleteBuffers(1, &id);
id = 0;
}

View File

@@ -5,24 +5,24 @@
#include <glad/glad.h>
namespace cgl {
class gl_error : public std::domain_error {
class GlError : public std::domain_error {
public:
explicit gl_error(const std::string &arg) : domain_error(arg) {}
explicit GlError(const std::string &arg) : domain_error(arg) {}
explicit gl_error(const char *string) : domain_error(string) {}
explicit GlError(const char *string) : domain_error(string) {}
};
class shader_error : public gl_error {
class ShaderError : public GlError {
public:
explicit shader_error(const std::string &arg) : gl_error(arg) {}
explicit ShaderError(const std::string &arg) : GlError(arg) {}
explicit shader_error(const char *string) : gl_error(string) {}
explicit ShaderError(const char *string) : GlError(string) {}
};
class program_error : public gl_error {
class ProgramError : public GlError {
public:
explicit program_error(const std::string &arg) : gl_error(arg) {}
explicit ProgramError(const std::string &arg) : GlError(arg) {}
explicit program_error(const char *string) : gl_error(string) {}
explicit ProgramError(const char *string) : GlError(string) {}
};
}

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@@ -49,32 +49,32 @@ namespace cgl{
return std::string(buffer);
}
pipeline &stage(const shaderprogram<GL_VERTEX_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_VERTEX_SHADER> &pgm) {
glUseProgramStages(id, GL_VERTEX_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_TESS_CONTROL_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_TESS_CONTROL_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_CONTROL_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_TESS_EVALUATION_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_TESS_EVALUATION_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_EVALUATION_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_GEOMETRY_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_GEOMETRY_SHADER> &pgm) {
glUseProgramStages(id, GL_GEOMETRY_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_FRAGMENT_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_FRAGMENT_SHADER> &pgm) {
glUseProgramStages(id, GL_FRAGMENT_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_COMPUTE_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_COMPUTE_SHADER> &pgm) {
glUseProgramStages(id, GL_COMPUTE_SHADER_BIT, pgm);
return *this;
}

View File

@@ -11,22 +11,22 @@
#include <util.hpp>
namespace cgl {
class program {
class Program {
protected:
GLuint id{};
public:
program() {
Program() {
id = glCreateProgram();
}
program(program &) = delete;
Program(Program &) = delete;
program(program &&o) noexcept {
Program(Program &&o) noexcept {
id = std::exchange(o.id, 0);
};
~program() {
~Program() {
glDeleteProgram(id);
}
@@ -48,12 +48,12 @@ namespace cgl {
}
template<GLenum mode>
void attach(const shader<mode> &sh) {
void attach(const Shader<mode> &sh) {
glAttachShader(id, sh);
}
template<GLenum mode>
void detach(const shader<mode> &sh) {
void detach(const Shader<mode> &sh) {
glDetachShader(id, sh);
}

View File

@@ -11,33 +11,33 @@
namespace cgl {
template<GLenum mode>
class shader {
class Shader {
protected:
GLuint id{};
public:
shader() {
Shader() {
id = glCreateShader(mode);
}
shader(const std::string &src) : shader() {
Shader(const std::string &src) : Shader() {
set_source(src);
if (!compile())
throw shader_error(get_info_log());
throw ShaderError(get_info_log());
}
static shader<mode> file(const std::string &name) {
return shader<mode>(utilReadFile(name));
static Shader<mode> file(const std::string &name) {
return Shader<mode>(utilReadFile(name));
}
shader(shader &) = delete;
Shader(Shader &) = delete;
shader(shader &&o) noexcept {
Shader(Shader &&o) noexcept {
id = std::exchange(o.id, 0);
};
~shader() {
~Shader() {
glDeleteShader(id);
}
@@ -70,11 +70,11 @@ namespace cgl {
};
namespace sh {
using vert = shader<GL_VERTEX_SHADER>;
using tcs = shader<GL_TESS_CONTROL_SHADER>;
using tes = shader<GL_TESS_EVALUATION_SHADER>;
using geom = shader<GL_GEOMETRY_SHADER>;
using frag = shader<GL_FRAGMENT_SHADER>;
using comp = shader<GL_COMPUTE_SHADER>;
using vert = Shader<GL_VERTEX_SHADER>;
using tcs = Shader<GL_TESS_CONTROL_SHADER>;
using tes = Shader<GL_TESS_EVALUATION_SHADER>;
using geom = Shader<GL_GEOMETRY_SHADER>;
using frag = Shader<GL_FRAGMENT_SHADER>;
using comp = Shader<GL_COMPUTE_SHADER>;
}
}

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@@ -13,34 +13,34 @@
namespace cgl{
template<GLenum mode>
class shaderprogram : public program {
class ShaderProgram : public Program {
public:
shaderprogram() : program() {
ShaderProgram() : Program() {
glProgramParameteri(id, GL_PROGRAM_SEPARABLE, GL_TRUE);
}
shaderprogram(const std::string &src) : shaderprogram() {
shader<mode> sh(src);
ShaderProgram(const std::string &src) : ShaderProgram() {
Shader<mode> sh(src);
attach(sh);
if (!link())
throw shader_error(get_info_log());
throw ShaderError(get_info_log());
detach(sh);
}
static shaderprogram<mode> file(const std::string &name) {
return shaderprogram<mode>(utilReadFile(name));
static ShaderProgram<mode> file(const std::string &name) {
return ShaderProgram<mode>(utilReadFile(name));
}
};
namespace pgm {
using vert = shaderprogram<GL_VERTEX_SHADER>;
using tcs = shaderprogram<GL_TESS_CONTROL_SHADER>;
using tes = shaderprogram<GL_TESS_EVALUATION_SHADER>;
using geom = shaderprogram<GL_GEOMETRY_SHADER>;
using frag = shaderprogram<GL_FRAGMENT_SHADER>;
using comp = shaderprogram<GL_COMPUTE_SHADER>;
using vert = ShaderProgram<GL_VERTEX_SHADER>;
using tcs = ShaderProgram<GL_TESS_CONTROL_SHADER>;
using tes = ShaderProgram<GL_TESS_EVALUATION_SHADER>;
using geom = ShaderProgram<GL_GEOMETRY_SHADER>;
using frag = ShaderProgram<GL_FRAGMENT_SHADER>;
using comp = ShaderProgram<GL_COMPUTE_SHADER>;
}
}

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@@ -10,21 +10,21 @@
#include <cgl/buffer.hpp>
namespace cgl {
class vertexarray {
class VertexArray {
GLuint id{};
public:
vertexarray() {
VertexArray() {
glCreateVertexArrays(1, &id);
}
vertexarray(vertexarray &) = delete;
VertexArray(VertexArray &) = delete;
vertexarray(vertexarray &&o) noexcept {
VertexArray(VertexArray &&o) noexcept {
id = std::exchange(o.id, 0);
}
~vertexarray() {
~VertexArray() {
glDeleteVertexArrays(1, &id);
id = 0;
}
@@ -42,7 +42,7 @@ namespace cgl {
template<class T>
void pointer(
GLuint index,
const buffer<T> &buf,
const Buffer<T> &buf,
unsigned size,
GLenum type,
bool normalized = false,
@@ -59,7 +59,7 @@ namespace cgl {
template<class T>
void ipointer(
GLuint index,
const buffer<T> &buf,
const Buffer<T> &buf,
unsigned size,
GLenum type,
unsigned stride = 0

View File

@@ -33,9 +33,9 @@ struct Matrices {
template<unsigned N, class V>
struct Drawable {
GLenum mode{};
cgl::vertexarray vao{};
cgl::buffer<Primitive<N>> ibo{};
cgl::buffer<V> vbo{};
cgl::VertexArray vao{};
cgl::Buffer<Primitive<N>> ibo{};
cgl::Buffer<V> vbo{};
Drawable(GLenum mode) : mode(mode), vao(), ibo(), vbo() {}
@@ -179,10 +179,10 @@ void run(GLFWwindow *window) {
slices.vao.ipointer(0, slices.ibo, 4, GL_UNSIGNED_INT);
slices.vao.pointer(1, slices.vbo, 3, GL_FLOAT);
auto vbo = cgl::buffer<glm::vec4>(points(group));
auto vbo = cgl::Buffer<glm::vec4>(points(group));
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, vbo);
auto ubo = cgl::buffer<Matrices>();
auto ubo = cgl::Buffer<Matrices>();
glBindBufferBase(GL_UNIFORM_BUFFER, 1, ubo);
while (!glfwWindowShouldClose(window)) {