class names to PascalCase

This commit is contained in:
2020-03-10 15:25:37 -04:00
parent d29fc033df
commit 63692ced17
8 changed files with 71 additions and 71 deletions

View File

@@ -49,32 +49,32 @@ namespace cgl{
return std::string(buffer);
}
pipeline &stage(const shaderprogram<GL_VERTEX_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_VERTEX_SHADER> &pgm) {
glUseProgramStages(id, GL_VERTEX_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_TESS_CONTROL_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_TESS_CONTROL_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_CONTROL_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_TESS_EVALUATION_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_TESS_EVALUATION_SHADER> &pgm) {
glUseProgramStages(id, GL_TESS_EVALUATION_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_GEOMETRY_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_GEOMETRY_SHADER> &pgm) {
glUseProgramStages(id, GL_GEOMETRY_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_FRAGMENT_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_FRAGMENT_SHADER> &pgm) {
glUseProgramStages(id, GL_FRAGMENT_SHADER_BIT, pgm);
return *this;
}
pipeline &stage(const shaderprogram<GL_COMPUTE_SHADER> &pgm) {
pipeline &stage(const ShaderProgram<GL_COMPUTE_SHADER> &pgm) {
glUseProgramStages(id, GL_COMPUTE_SHADER_BIT, pgm);
return *this;
}