mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
class names to PascalCase
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@@ -11,33 +11,33 @@
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namespace cgl {
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template<GLenum mode>
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class shader {
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class Shader {
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protected:
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GLuint id{};
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public:
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shader() {
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Shader() {
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id = glCreateShader(mode);
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}
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shader(const std::string &src) : shader() {
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Shader(const std::string &src) : Shader() {
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set_source(src);
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if (!compile())
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throw shader_error(get_info_log());
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throw ShaderError(get_info_log());
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}
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static shader<mode> file(const std::string &name) {
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return shader<mode>(utilReadFile(name));
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static Shader<mode> file(const std::string &name) {
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return Shader<mode>(utilReadFile(name));
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}
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shader(shader &) = delete;
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Shader(Shader &) = delete;
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shader(shader &&o) noexcept {
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Shader(Shader &&o) noexcept {
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id = std::exchange(o.id, 0);
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};
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~shader() {
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~Shader() {
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glDeleteShader(id);
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}
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@@ -70,11 +70,11 @@ namespace cgl {
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};
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namespace sh {
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using vert = shader<GL_VERTEX_SHADER>;
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using tcs = shader<GL_TESS_CONTROL_SHADER>;
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using tes = shader<GL_TESS_EVALUATION_SHADER>;
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using geom = shader<GL_GEOMETRY_SHADER>;
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using frag = shader<GL_FRAGMENT_SHADER>;
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using comp = shader<GL_COMPUTE_SHADER>;
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using vert = Shader<GL_VERTEX_SHADER>;
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using tcs = Shader<GL_TESS_CONTROL_SHADER>;
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using tes = Shader<GL_TESS_EVALUATION_SHADER>;
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using geom = Shader<GL_GEOMETRY_SHADER>;
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using frag = Shader<GL_FRAGMENT_SHADER>;
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using comp = Shader<GL_COMPUTE_SHADER>;
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}
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}
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