solid wireframes working

This commit is contained in:
2020-03-11 00:55:34 -04:00
parent 65110fe5be
commit 8fbf0ae528
2 changed files with 30 additions and 25 deletions

View File

@@ -16,25 +16,25 @@ using vec4 = vec<4>;
using vec5 = vec<5>;
template<class V>
V operator*(V a, float b) {
V operator*(V a, const float &b) {
for (auto &e : a) e *= b;
return a;
}
template<class V>
V operator*(float b, V a) {
V operator*(const float &b, V a) {
for (auto &e : a) e *= b;
return a;
}
template<class V>
V operator/(V a, float b) {
V operator/(V a, const float &b) {
for (auto &e : a) e /= b;
return a;
}
template<class V>
V operator+(V a, V b) {
V operator+(const V &a, V b) {
for (int i = 0; i < a.size(); ++i) {
a[i] += b[i];
}
@@ -42,7 +42,7 @@ V operator+(V a, V b) {
}
template<class V>
V operator-(V a, V b) {
V operator-(V a, const V &b) {
for (int i = 0; i < a.size(); ++i) {
a[i] -= b[i];
}
@@ -50,21 +50,28 @@ V operator-(V a, V b) {
}
template<class V>
void operator-=(V &a, V b) {
void operator-=(V &a, const V &b) {
for (int i = 0; i < a.size(); ++i) {
a[i] -= b[i];
}
}
template<class V>
float length(V a) {
void operator+=(V &a, const V &b) {
for (int i = 0; i < a.size(); ++i) {
a[i] += b[i];
}
}
template<class V>
float length(const V &a) {
float sum = 0;
for (auto e : a) sum += e * e;
for (const auto &e : a) sum += e * e;
return sqrtf(sum);
}
template<class V>
V normalized(V a) {
V normalized(const V &a) {
return a / length(a);
}
@@ -125,10 +132,10 @@ std::vector<vec<N>> mirror(const tc::Group &group) {
}
template<unsigned N>
vec<N> stereo(vec<N + 1> v) {
vec<N> stereo(const vec<N + 1> &v) {
vec<N> r;
for (int i = 0; i < N; ++i) {
r[i] = v[i] / (1-v[N]);
r[i] = v[i] / (1 - v[N]);
}
return r;
}
@@ -145,33 +152,31 @@ V reflect(const V &a, const V &axis) {
template<class V>
V gram_schmidt_last(std::vector<V> vecs) {
int N = vecs.size();
for (int i = 0; i < N; ++i) {
for (int i = 0; i < vecs.size(); ++i) {
for (int j = 0; j < i; ++j) {
vecs[i] -= project(vecs[i], vecs[j]);
}
}
return normalized(vecs[N - 1]);
return normalized(vecs[vecs.size() - 1]);
}
template<class V>
V barycentric(std::vector<V> basis, std::vector<float> coords) {
V barycentric(const std::vector<V> &basis, const std::vector<float> &coords) {
V res{};
int N = std::min(basis.size(), coords.size());
for (int i = 0; i < N; ++i) {
res = res + (basis[i] * coords[i]);
res += basis[i] * coords[i];
}
return normalized(res);
}
template<class V>
std::vector<V> plane_intersections(std::vector<V> normals) {
int N = normals.size();
std::vector<V> results(N);
std::vector<V> results(normals.size());
for (int i = 0; i < N; ++i) {
for (int i = 0; i < normals.size(); ++i) {
std::rotate(normals.begin(), normals.begin() + 1, normals.end());
results[i] = gram_schmidt_last(normals);
}

View File

@@ -91,10 +91,8 @@ std::vector<std::vector<Primitive<N>>> poly_parts(const tc::Group &group) {
for (const auto &sg_gens : Combos(g_gens, N - 1)) {
const auto &base = triangulate<N>(group, sg_gens);
const auto &all = tile(base, group, g_gens, sg_gens);
// const auto &all = recontext(base, group, g_gens, sg_gens);
parts.push_back(all);
}
parts.erase(parts.end() - 1, parts.end());
return parts;
}
@@ -126,7 +124,7 @@ std::vector<vec4> points(const tc::Group &group) {
auto corners = plane_intersections(mirrors);
auto start = barycentric(corners, {1.00f, 0.2f, 0.1f, 0.05f, 0.025f});
auto start = barycentric(corners, {1.0f, 0.2f, 0.1f, 0.05f, 0.025f});
// auto start = barycentric(corners, {1.0f, 1.0f, 1.0f, 1.0f});
// auto start = barycentric(corners, {0.05f, 0.1f, 0.2f, 1.00f});
@@ -160,10 +158,12 @@ void run(GLFWwindow *window) {
auto group = tc::schlafli({5, 3, 3, 2});
auto wire_data = merge(poly_parts<2>(group));
const auto slice_dark = glm::vec3(.5, .3, .7);
const auto slice_light = glm::vec3(.9, .9, .95);
// const auto slice_dark = slice_light;
const auto slice_dark = glm::vec3(.5, .3, .7);
const auto slice_parts = poly_parts<4>(group);
auto slice_parts = poly_parts<4>(group);
slice_parts.erase(slice_parts.end() - 1, slice_parts.end());
auto slice_data = merge(slice_parts);
auto slice_colors = std::vector<glm::vec3>(slice_data.size());
@@ -206,7 +206,7 @@ void run(GLFWwindow *window) {
glProgramUniform3f(sh.solid, 2, 0.3, 0.3, 0.3);
proj_pipe.bound([&]() {
// wires.draw_direct();
wires.draw_direct();
});
slice_pipe.bound([&]() {