mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
solid wireframes working
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@@ -16,25 +16,25 @@ using vec4 = vec<4>;
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using vec5 = vec<5>;
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template<class V>
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V operator*(V a, float b) {
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V operator*(V a, const float &b) {
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for (auto &e : a) e *= b;
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return a;
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}
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template<class V>
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V operator*(float b, V a) {
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V operator*(const float &b, V a) {
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for (auto &e : a) e *= b;
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return a;
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}
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template<class V>
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V operator/(V a, float b) {
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V operator/(V a, const float &b) {
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for (auto &e : a) e /= b;
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return a;
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}
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template<class V>
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V operator+(V a, V b) {
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V operator+(const V &a, V b) {
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for (int i = 0; i < a.size(); ++i) {
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a[i] += b[i];
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}
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@@ -42,7 +42,7 @@ V operator+(V a, V b) {
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}
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template<class V>
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V operator-(V a, V b) {
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V operator-(V a, const V &b) {
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for (int i = 0; i < a.size(); ++i) {
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a[i] -= b[i];
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}
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@@ -50,21 +50,28 @@ V operator-(V a, V b) {
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}
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template<class V>
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void operator-=(V &a, V b) {
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void operator-=(V &a, const V &b) {
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for (int i = 0; i < a.size(); ++i) {
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a[i] -= b[i];
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}
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}
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template<class V>
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float length(V a) {
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void operator+=(V &a, const V &b) {
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for (int i = 0; i < a.size(); ++i) {
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a[i] += b[i];
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}
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}
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template<class V>
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float length(const V &a) {
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float sum = 0;
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for (auto e : a) sum += e * e;
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for (const auto &e : a) sum += e * e;
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return sqrtf(sum);
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}
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template<class V>
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V normalized(V a) {
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V normalized(const V &a) {
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return a / length(a);
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}
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@@ -125,7 +132,7 @@ std::vector<vec<N>> mirror(const tc::Group &group) {
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}
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template<unsigned N>
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vec<N> stereo(vec<N + 1> v) {
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vec<N> stereo(const vec<N + 1> &v) {
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vec<N> r;
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for (int i = 0; i < N; ++i) {
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r[i] = v[i] / (1 - v[N]);
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@@ -145,33 +152,31 @@ V reflect(const V &a, const V &axis) {
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template<class V>
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V gram_schmidt_last(std::vector<V> vecs) {
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int N = vecs.size();
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for (int i = 0; i < N; ++i) {
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for (int i = 0; i < vecs.size(); ++i) {
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for (int j = 0; j < i; ++j) {
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vecs[i] -= project(vecs[i], vecs[j]);
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}
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}
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return normalized(vecs[N - 1]);
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return normalized(vecs[vecs.size() - 1]);
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}
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template<class V>
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V barycentric(std::vector<V> basis, std::vector<float> coords) {
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V barycentric(const std::vector<V> &basis, const std::vector<float> &coords) {
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V res{};
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int N = std::min(basis.size(), coords.size());
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for (int i = 0; i < N; ++i) {
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res = res + (basis[i] * coords[i]);
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res += basis[i] * coords[i];
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}
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return normalized(res);
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}
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template<class V>
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std::vector<V> plane_intersections(std::vector<V> normals) {
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int N = normals.size();
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std::vector<V> results(N);
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std::vector<V> results(normals.size());
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for (int i = 0; i < N; ++i) {
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for (int i = 0; i < normals.size(); ++i) {
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std::rotate(normals.begin(), normals.begin() + 1, normals.end());
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results[i] = gram_schmidt_last(normals);
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}
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@@ -91,10 +91,8 @@ std::vector<std::vector<Primitive<N>>> poly_parts(const tc::Group &group) {
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for (const auto &sg_gens : Combos(g_gens, N - 1)) {
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const auto &base = triangulate<N>(group, sg_gens);
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const auto &all = tile(base, group, g_gens, sg_gens);
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// const auto &all = recontext(base, group, g_gens, sg_gens);
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parts.push_back(all);
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}
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parts.erase(parts.end() - 1, parts.end());
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return parts;
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}
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@@ -126,7 +124,7 @@ std::vector<vec4> points(const tc::Group &group) {
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auto corners = plane_intersections(mirrors);
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auto start = barycentric(corners, {1.00f, 0.2f, 0.1f, 0.05f, 0.025f});
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auto start = barycentric(corners, {1.0f, 0.2f, 0.1f, 0.05f, 0.025f});
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// auto start = barycentric(corners, {1.0f, 1.0f, 1.0f, 1.0f});
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// auto start = barycentric(corners, {0.05f, 0.1f, 0.2f, 1.00f});
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@@ -160,10 +158,12 @@ void run(GLFWwindow *window) {
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auto group = tc::schlafli({5, 3, 3, 2});
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auto wire_data = merge(poly_parts<2>(group));
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const auto slice_dark = glm::vec3(.5, .3, .7);
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const auto slice_light = glm::vec3(.9, .9, .95);
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// const auto slice_dark = slice_light;
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const auto slice_dark = glm::vec3(.5, .3, .7);
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const auto slice_parts = poly_parts<4>(group);
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auto slice_parts = poly_parts<4>(group);
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slice_parts.erase(slice_parts.end() - 1, slice_parts.end());
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auto slice_data = merge(slice_parts);
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auto slice_colors = std::vector<glm::vec3>(slice_data.size());
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@@ -206,7 +206,7 @@ void run(GLFWwindow *window) {
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glProgramUniform3f(sh.solid, 2, 0.3, 0.3, 0.3);
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proj_pipe.bound([&]() {
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// wires.draw_direct();
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wires.draw_direct();
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});
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slice_pipe.bound([&]() {
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