hide wires - too noisy

This commit is contained in:
2020-03-11 01:34:23 -04:00
parent 5ea2f6ee06
commit a434ecc912

View File

@@ -160,6 +160,7 @@ void run(GLFWwindow *window) {
auto group = tc::schlafli({5, 3, 3, 2});
auto wire_data = merge(poly_parts<2>(group));
const auto slice_light = glm::vec3(.9, .9, .95);
// const auto slice_dark = slice_light;
const auto slice_dark = glm::vec3(.5, .3, .7);
@@ -210,10 +211,10 @@ void run(GLFWwindow *window) {
slices.draw_deferred();
});
glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 0.4);
proj_pipe.bound([&]() {
wires.draw_direct();
});
// glProgramUniform4f(sh.solid, 2, 0.3, 0.3, 0.3, 0.4);
// proj_pipe.bound([&]() {
// wires.draw_direct();
// });
glfwSwapInterval(2);
glfwSwapBuffers(window);