respect wireframe colors

This commit is contained in:
David Allemang
2021-10-24 20:42:34 -04:00
parent 4a00c51bbf
commit baec48ecd7

View File

@@ -188,7 +188,12 @@ template<unsigned N>
struct DirectRenderer : public Renderer<N> {
cgl::pipeline pipe;
DirectRenderer() = default;
cgl::pgm::frag solid = cgl::pgm::frag::file(
"shaders/solid.fs.glsl");
DirectRenderer() {
pipe.stage(solid);
};
DirectRenderer(DirectRenderer &) = delete;
@@ -200,7 +205,7 @@ struct DirectRenderer : public Renderer<N> {
void _draw(const Prop<N> &prop) const override {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, prop.vbo);
// glProgramUniform3fv(sh.solid, 2, 1, &wire.color.front());
glProgramUniform3fv(solid, 2, 1, &prop.color.front());
prop.vao.bound([&]() {
prop.ibo.bound(GL_ELEMENT_ARRAY_BUFFER, [&]() {
glDrawElements(GL_LINES, prop.ibo.count() * N, GL_UNSIGNED_INT, nullptr);
@@ -209,56 +214,11 @@ struct DirectRenderer : public Renderer<N> {
}
};
//struct WireframeRenderer : public DirectRenderer<2> {
// WireframeRenderer() : DirectRenderer<2>() {
// cgl::pgm::vert direct_stereo = cgl::pgm::vert::file(
// "shaders/direct-ortho.vs.glsl");
// cgl::pgm::frag solid = cgl::pgm::frag::file(
// "shaders/solid.fs.glsl");
//
// glProgramUniform3f(solid, 2, .3f, .3f, .3f);
//
// this->pipe.stage(direct_stereo);
// this->pipe.stage(solid);
// }
//};
//
//struct WireframeStereoRenderer : public WireframeRenderer {
// WireframeStereoRenderer() : WireframeRenderer() {
// cgl::pgm::vert direct_stereo = cgl::pgm::vert::file(
// "shaders/direct-stereo.vs.glsl");
// cgl::pgm::frag solid = cgl::pgm::frag::file(
// "shaders/solid.fs.glsl");
//
// glProgramUniform3f(solid, 2, .3f, .3f, .4f);
//
// this->pipe.stage(direct_stereo);
// this->pipe.stage(solid);
// }
//};
//
//struct WireframeStereoCurveRenderer : public WireframeStereoRenderer {
// WireframeStereoCurveRenderer() : WireframeStereoRenderer() {
// cgl::pgm::vert direct_stereo = cgl::pgm::vert::file(
// "shaders/direct-stereo.vs.glsl");
// cgl::pgm::geom curve = cgl::pgm::geom::file(
// "shaders/curve-stereo.gm.glsl"
// );
// cgl::pgm::frag solid = cgl::pgm::frag::file(
// "shaders/solid.fs.glsl");
//
// glProgramUniform3f(solid, 2, .4f, .3f, .3f);
//
// this->pipe.stage(direct_stereo);
// this->pipe.stage(curve);
// this->pipe.stage(solid);
// }
//};
struct WireframeProp : public Prop<2> {
vec3 color;
WireframeProp(vec3 color) : Prop<2>(), color(color) {}
WireframeProp(vec3 color) : Prop<2>(){
this->color = color;
}
WireframeProp(WireframeProp &) = delete;
@@ -294,26 +254,20 @@ void run(const std::string &config_file, GLFWwindow *window) {
cgl::pgm::vert s = cgl::pgm::vert::file("shaders/direct-stereo.vs.glsl");
cgl::pgm::geom co = cgl::pgm::geom::file("shaders/curve-ortho.gm.glsl");
cgl::pgm::geom cs = cgl::pgm::geom::file("shaders/curve-stereo.gm.glsl");
cgl::pgm::frag solid = cgl::pgm::frag::file("shaders/solid.fs.glsl");
glProgramUniform3f(solid, 2, 1.f, 0.f, 0.f);
DirectRenderer<2> woRen{};
woRen.pipe.stage(o);
woRen.pipe.stage(solid);
DirectRenderer<2> wocRen{};
wocRen.pipe.stage(o);
wocRen.pipe.stage(co);
wocRen.pipe.stage(solid);
DirectRenderer<2> wsRen{};
wsRen.pipe.stage(s);
wsRen.pipe.stage(solid);
DirectRenderer<2> wscRen{};
wscRen.pipe.stage(s);
wscRen.pipe.stage(cs);
wscRen.pipe.stage(solid);
auto scene = YAML::LoadFile(config_file);